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o3de/Gems/GameLift/Code/Tests/Session/GameLiftMatchmakingTest.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#if defined(BUILD_GAMELIFT_CLIENT)
#include <AzCore/UnitTest/TestTypes.h>
#include "GameLiftClientMocks.h"
#include "GameLift/Session/GameLiftMatchmaking.h"
using namespace UnitTest;
class GameLiftMatchmakingTest
: public GameLiftAllocatorsFixture
{
public:
};
class GameLiftMatchmakingMock: public GridMate::GameLiftMatchmaking
{
public:
GameLiftMatchmakingMock(GridMate::GameLiftClientService* service, const AZStd::shared_ptr<GridMate::GameLiftRequestInterfaceContext> context, const Aws::String& matchmakingConfigName)
: GameLiftMatchmaking(service, context, matchmakingConfigName)
{
// Setting negative value for delay to skip waiting for delay.
m_pollDescribeMatchmakingDelay = -1.0F;
}
void Update() override
{
GameLiftMatchmaking::Update();
}
};
TEST_F(GameLiftMatchmakingTest, InitializeSuccess)
{
EXPECT_CALL(*m_gameLiftClient, StartMatchmakingCallable(_)).Times(1);
EXPECT_CALL(*m_gameLiftClient, DescribeMatchmakingCallable(_)).Times(1);
m_gameLiftRequestInterfaceContext->m_playerId = "TestPlayerId";
GameLiftMatchmakingMock* matchmaking = new GameLiftMatchmakingMock(m_clientService, m_gameLiftRequestInterfaceContext, "TestMatchmakingConfig");
matchmaking->Initialize();
matchmaking->Update();
const GridMate::SearchInfo* searchInfo = matchmaking->GetResult(0);
const GridMate::GameLiftSearchInfo* gameLiftSearchInfo = static_cast<const GridMate::GameLiftSearchInfo*>(searchInfo);
AZ_Assert(gameLiftSearchInfo != nullptr, "Expected GameLiftSearchInfo type object");
AZ_Assert(gameLiftSearchInfo->m_sessionId == m_gameLiftClient->m_testGameSessionId, "Expected test game session id values to match");
AZ_Assert(matchmaking->IsDone(), "Search incomplete. Expected request to be done");
matchmaking->Release();
}
TEST_F(GameLiftMatchmakingTest, InitializeFail_StartMatchmakingCallableError)
{
EXPECT_CALL(*m_gameLiftClient, StartMatchmakingCallable(_)).Times(1)
.WillOnce(Invoke(m_gameLiftClient.get(), &GameLiftClientMock::CallableErrorMock<Model::StartMatchmakingOutcome
, Model::StartMatchmakingRequest>));
EXPECT_CALL(*m_gameLiftClient, DescribeMatchmakingCallable(_)).Times(0);
AZStd::shared_ptr<GridMate::GameLiftRequestInterfaceContext> context = AZStd::make_shared<GridMate::GameLiftRequestInterfaceContext>();
context->m_gameLiftClient = m_gameLiftClient;
context->m_playerId = "TestPlayerId";
GameLiftMatchmakingMock* matchmaking = new GameLiftMatchmakingMock(m_clientService, context, "TestMatchmakingConfig");
matchmaking->Initialize();
matchmaking->Update();
AZ_Assert(matchmaking->GetNumResults() == 0, "Result count should be 0 in case of error. Expected 0 results");
AZ_Assert(matchmaking->IsDone(), "Search incomplete. Expected request to be done");
matchmaking->Release();
context.reset();
}
TEST_F(GameLiftMatchmakingTest, InitializeFail_DescribeMatchmakingCallableError)
{
EXPECT_CALL(*m_gameLiftClient, StartMatchmakingCallable(_)).Times(1);
EXPECT_CALL(*m_gameLiftClient, DescribeMatchmakingCallable(_)).Times(1)
.WillOnce(Invoke(m_gameLiftClient.get(), &GameLiftClientMock::CallableErrorMock<Model::DescribeMatchmakingOutcome
, Model::DescribeMatchmakingRequest>));
AZStd::shared_ptr<GridMate::GameLiftRequestInterfaceContext> context = AZStd::make_shared<GridMate::GameLiftRequestInterfaceContext>();
context->m_gameLiftClient = m_gameLiftClient;
context->m_playerId = "TestPlayerId";
GameLiftMatchmakingMock* matchmaking = new GameLiftMatchmakingMock(m_clientService, context, "TestMatchmakingConfig");
matchmaking->Initialize();
matchmaking->Update();
AZ_Assert(matchmaking->GetNumResults() == 0, "Result count should be 0 in case of error. Expected 0 results");
AZ_Assert(matchmaking->IsDone(), "Search incomplete. Expected request to be done");
matchmaking->Release();
context.reset();
}
#endif