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o3de/Gems/GameLift/Code/Source/GameLiftModule.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "GameLift/GameLiftBus.h"
#include <IGem.h>
namespace GameLift
{
class GameLiftModule
: public CryHooksModule
, public GameLiftRequestBus::Handler
{
public:
AZ_RTTI(GameLiftModule, "{6C3B90F6-93EB-4BE8-9B7F-E4CD94E4B93C}", CryHooksModule);
GameLiftModule();
~GameLiftModule() override = default;
private:
void OnCrySystemInitialized(ISystem& system, const SSystemInitParams& systemInitParams) override;
void OnCrySystemShutdown(ISystem& system) override;
void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override;
bool IsGameLiftServer() const override;
#if defined(BUILD_GAMELIFT_CLIENT)
GridMate::GameLiftClientService* StartClientService(const GridMate::GameLiftClientServiceDesc& desc) override;
void StopClientService() override;
GridMate::GameLiftClientService* GetClientService() override;
GridMate::GameLiftClientService* m_clientService;
#endif
#if defined(BUILD_GAMELIFT_SERVER)
GridMate::GameLiftServerService* StartServerService(const GridMate::GameLiftServerServiceDesc& desc) override;
void StopServerService() override;
GridMate::GameLiftServerService* GetServerService() override;
GridMate::GameLiftServerService* m_serverService;
#endif
};
} // namespace GameLift