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o3de/Gems/EMotionFX/Code/Source/Editor/SkeletonModelJointWidget.h

63 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/RTTI/TypeInfo.h>
#include <QWidget>
#include <QItemSelection>
#endif
QT_FORWARD_DECLARE_CLASS(QLabel)
namespace EMotionFX
{
class Actor;
class Node;
class SkeletonModelJointWidget
: public QWidget
{
Q_OBJECT //AUTOMOC
public:
SkeletonModelJointWidget(QWidget* parent = nullptr);
~SkeletonModelJointWidget() = default;
virtual void CreateGUI();
void Reinit();
void showEvent(QShowEvent* event) override;
protected:
Actor* GetActor() const;
Node* GetNode() const;
QModelIndexList GetSelectedModelIndices() const;
virtual QWidget* CreateContentWidget(QWidget* parent) = 0;
virtual QWidget* CreateNoSelectionWidget(QWidget* parent) = 0;
virtual void InternalReinit() = 0;
public slots:
void OnSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected);
void OnDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight, const QVector<int>& roles);
void OnModelReset();
protected:
QLabel* m_jointNameLabel;
static int s_jointLabelSpacing;
static int s_jointNameSpacing;
private:
QWidget* m_contentsWidget;
QWidget* m_noSelectionWidget;
};
} // namespace EMotionFX