/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #endif QT_FORWARD_DECLARE_CLASS(QLabel) namespace EMotionFX { class Actor; class Node; class SkeletonModelJointWidget : public QWidget { Q_OBJECT //AUTOMOC public: SkeletonModelJointWidget(QWidget* parent = nullptr); ~SkeletonModelJointWidget() = default; virtual void CreateGUI(); void Reinit(); void showEvent(QShowEvent* event) override; protected: Actor* GetActor() const; Node* GetNode() const; QModelIndexList GetSelectedModelIndices() const; virtual QWidget* CreateContentWidget(QWidget* parent) = 0; virtual QWidget* CreateNoSelectionWidget(QWidget* parent) = 0; virtual void InternalReinit() = 0; public slots: void OnSelectionChanged(const QItemSelection& selected, const QItemSelection& deselected); void OnDataChanged(const QModelIndex& topLeft, const QModelIndex& bottomRight, const QVector& roles); void OnModelReset(); protected: QLabel* m_jointNameLabel; static int s_jointLabelSpacing; static int s_jointNameSpacing; private: QWidget* m_contentsWidget; QWidget* m_noSelectionWidget; }; } // namespace EMotionFX