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o3de/Gems/Vegetation/Code/Source/VegetationSystemComponent.h

40 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace Vegetation
{
/**
* The system component that manages and routes the vegetation data to a manager
*/
class VegetationSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(VegetationSystemComponent, "{1D766E74-37F4-47BA-B4B8-1D9590B01F23}");
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void Reflect(AZ::ReflectContext* context);
VegetationSystemComponent();
~VegetationSystemComponent() override;
private:
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Activate() override;
void Deactivate() override;
};
} // namespace Vegetation