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o3de/Gems/Vegetation/Code/Source/Editor/EditorVegetationSystemCompo...

38 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace AzToolsFramework { class PropertyHandlerBase; }
namespace Vegetation
{
/**
* System component required to reflect the editor only classes until module level reflection is fixed.
*/
class EditorVegetationSystemComponent
: public AZ::Component
{
public:
AZ_COMPONENT(EditorVegetationSystemComponent, "{DC493537-8D9D-4088-943F-6FFE6D115F62}");
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services);
static void Reflect(AZ::ReflectContext* context);
EditorVegetationSystemComponent() = default;
~EditorVegetationSystemComponent() = default;
void Activate() override;
void Deactivate() override;
};
} // namespace Vegetation