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o3de/Gems/Terrain/Code/Source/TerrainRenderer
Ken Pruiksma a661189ea9
Fix for rendering artifacts on height map update. (#5066)
* Fix for rendering artifacts on height map update. This was being caused by not always lining up update aabbs with the query resolution correctly. In the future the float -> integer aabb calculations should be abstracted away. Some of this is done in the detail material ID work, but doesn't exist in the stabilization branch so we can circle around to it later.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* PR review updates - fixing cast, making constexpr for bytes per pixel.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
4 years ago
..
Components Terrain Macro Material component improvements (#4930) 4 years ago
EditorComponents Terrain Macro Material component improvements (#4930) 4 years ago
TerrainAreaMaterialRequestBus.h Terrain/sphrose/surface materials component (#4541) 4 years ago
TerrainFeatureProcessor.cpp Fix for rendering artifacts on height map update. (#5066) 4 years ago
TerrainFeatureProcessor.h Fix for rendering artifacts on height map update. (#5066) 4 years ago
TerrainMacroMaterialBus.h Terrain Macro Material component improvements (#4930) 4 years ago