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267 lines
11 KiB
C++
267 lines
11 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Components/TerrainSurfaceDataSystemComponent.h>
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#include <AzCore/Debug/Profiler.h>
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#include <AzCore/Math/MathUtils.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <SurfaceData/SurfaceDataSystemRequestBus.h>
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#include <SurfaceData/SurfaceTag.h>
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#include <SurfaceData/Utility/SurfaceDataUtility.h>
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namespace Terrain
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{
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//////////////////////////////////////////////////////////////////////////
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// TerrainSurfaceDataSystemConfig
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void TerrainSurfaceDataSystemConfig::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<TerrainSurfaceDataSystemConfig, AZ::ComponentConfig>()
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->Version(0)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<TerrainSurfaceDataSystemConfig>(
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"Terrain Surface Data System", "Configures management of surface data requests against legacy terrain")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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//////////////////////////////////////////////////////////////////////////
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// TerrainSurfaceDataSystemComponent
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void TerrainSurfaceDataSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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TerrainSurfaceDataSystemConfig::Reflect(context);
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AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
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if (serialize)
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{
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serialize->Class<TerrainSurfaceDataSystemComponent, AZ::Component>()
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->Version(0)
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->Field("Configuration", &TerrainSurfaceDataSystemComponent::m_configuration)
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;
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if (AZ::EditContext* editContext = serialize->GetEditContext())
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{
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editContext->Class<TerrainSurfaceDataSystemComponent>("Terrain Surface Data System", "Manages surface data requests against legacy terrain")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Surface Data")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &TerrainSurfaceDataSystemComponent::m_configuration, "Configuration", "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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}
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}
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}
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TerrainSurfaceDataSystemComponent::TerrainSurfaceDataSystemComponent(const TerrainSurfaceDataSystemConfig& configuration)
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: m_configuration(configuration)
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{
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}
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TerrainSurfaceDataSystemComponent::TerrainSurfaceDataSystemComponent()
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{
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}
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void TerrainSurfaceDataSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC_CE("SurfaceDataProviderService"));
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services.push_back(AZ_CRC_CE("TerrainSurfaceDataProviderService"));
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}
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void TerrainSurfaceDataSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC_CE("TerrainSurfaceDataProviderService"));
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}
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void TerrainSurfaceDataSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services)
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{
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services.push_back(AZ_CRC_CE("SurfaceDataSystemService"));
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}
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void TerrainSurfaceDataSystemComponent::Activate()
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{
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m_providerHandle = SurfaceData::InvalidSurfaceDataRegistryHandle;
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AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusConnect();
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UpdateTerrainData(AZ::Aabb::CreateNull());
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}
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void TerrainSurfaceDataSystemComponent::Deactivate()
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{
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if (m_providerHandle != SurfaceData::InvalidSurfaceDataRegistryHandle)
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{
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SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
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&SurfaceData::SurfaceDataSystemRequestBus::Events::UnregisterSurfaceDataProvider, m_providerHandle);
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m_providerHandle = SurfaceData::InvalidSurfaceDataRegistryHandle;
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}
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SurfaceData::SurfaceDataProviderRequestBus::Handler::BusDisconnect();
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AzFramework::Terrain::TerrainDataNotificationBus::Handler::BusDisconnect();
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// Clear the cached terrain bounds data
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{
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m_terrainBounds = AZ::Aabb::CreateNull();
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m_terrainBoundsIsValid = false;
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}
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}
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bool TerrainSurfaceDataSystemComponent::ReadInConfig(const AZ::ComponentConfig* baseConfig)
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{
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if (const auto config = azrtti_cast<const TerrainSurfaceDataSystemConfig*>(baseConfig))
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{
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m_configuration = *config;
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return true;
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}
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return false;
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}
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bool TerrainSurfaceDataSystemComponent::WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const
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{
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if (auto config = azrtti_cast<TerrainSurfaceDataSystemConfig*>(outBaseConfig))
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{
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*config = m_configuration;
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return true;
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}
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return false;
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}
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void TerrainSurfaceDataSystemComponent::GetSurfacePoints(
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const AZ::Vector3& inPosition, SurfaceData::SurfacePointList& surfacePointList) const
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{
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if (m_terrainBoundsIsValid)
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{
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auto enumerationCallback = [&](AzFramework::Terrain::TerrainDataRequests* terrain) -> bool
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{
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if (terrain->GetTerrainAabb().Contains(inPosition))
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{
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bool isTerrainValidAtPoint = false;
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AzFramework::SurfaceData::SurfacePoint terrainSurfacePoint;
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terrain->GetSurfacePoint(
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inPosition, terrainSurfacePoint, AzFramework::Terrain::TerrainDataRequests::Sampler::BILINEAR,
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&isTerrainValidAtPoint);
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const bool isHole = !isTerrainValidAtPoint;
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SurfaceData::SurfacePoint point;
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point.m_entityId = GetEntityId();
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point.m_position = terrainSurfacePoint.m_position;
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point.m_normal = terrainSurfacePoint.m_normal;
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// Always add a "terrain" or "terrainHole" tag.
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const AZ::Crc32 terrainTag =
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isHole ? SurfaceData::Constants::s_terrainHoleTagCrc : SurfaceData::Constants::s_terrainTagCrc;
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SurfaceData::AddMaxValueForMasks(point.m_masks, terrainTag, 1.0f);
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// Add all of the surface tags that the terrain has at this point.
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for (auto& tag : terrainSurfacePoint.m_surfaceTags)
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{
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SurfaceData::AddMaxValueForMasks(point.m_masks, tag.m_surfaceType, tag.m_weight);
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}
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surfacePointList.push_back(point);
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}
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// Only one handler should exist.
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return false;
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};
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AzFramework::Terrain::TerrainDataRequestBus::EnumerateHandlers(enumerationCallback);
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}
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}
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AZ::Aabb TerrainSurfaceDataSystemComponent::GetSurfaceAabb() const
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{
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auto terrain = AzFramework::Terrain::TerrainDataRequestBus::FindFirstHandler();
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return terrain ? terrain->GetTerrainAabb() : AZ::Aabb::CreateNull();
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}
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SurfaceData::SurfaceTagVector TerrainSurfaceDataSystemComponent::GetSurfaceTags() const
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{
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SurfaceData::SurfaceTagVector tags;
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tags.push_back(SurfaceData::Constants::s_terrainHoleTagCrc);
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tags.push_back(SurfaceData::Constants::s_terrainTagCrc);
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return tags;
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}
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void TerrainSurfaceDataSystemComponent::UpdateTerrainData(const AZ::Aabb& dirtyRegion)
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{
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bool terrainValidBeforeUpdate = m_terrainBoundsIsValid;
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bool terrainValidAfterUpdate = false;
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AZ::Aabb terrainBoundsBeforeUpdate = m_terrainBounds;
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SurfaceData::SurfaceDataRegistryEntry registryEntry;
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registryEntry.m_entityId = GetEntityId();
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registryEntry.m_bounds = GetSurfaceAabb();
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registryEntry.m_tags = GetSurfaceTags();
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m_terrainBounds = registryEntry.m_bounds;
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m_terrainBoundsIsValid = m_terrainBounds.IsValid();
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terrainValidAfterUpdate = m_terrainBoundsIsValid;
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if (terrainValidBeforeUpdate && terrainValidAfterUpdate)
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{
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AZ_Assert((m_providerHandle != SurfaceData::InvalidSurfaceDataRegistryHandle), "Invalid surface data handle");
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// Our terrain was valid before and after, it just changed in some way. If we have a valid dirty region passed in
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// then it's possible that the heightmap has been modified in the Editor. Otherwise, just notify that the entire
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// terrain has changed in some way.
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if (dirtyRegion.IsValid())
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{
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SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
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&SurfaceData::SurfaceDataSystemRequestBus::Events::RefreshSurfaceData, dirtyRegion);
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}
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else
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{
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SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
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&SurfaceData::SurfaceDataSystemRequestBus::Events::UpdateSurfaceDataProvider, m_providerHandle, registryEntry);
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}
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}
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else if (!terrainValidBeforeUpdate && terrainValidAfterUpdate)
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{
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// Our terrain has become valid, so register as a provider and save off the registry handles
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AZ_Assert(
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(m_providerHandle == SurfaceData::InvalidSurfaceDataRegistryHandle),
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"Surface Provider data handle is initialized before our terrain became valid");
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SurfaceData::SurfaceDataSystemRequestBus::BroadcastResult(
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m_providerHandle, &SurfaceData::SurfaceDataSystemRequestBus::Events::RegisterSurfaceDataProvider, registryEntry);
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// Start listening for surface data events
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AZ_Assert((m_providerHandle != SurfaceData::InvalidSurfaceDataRegistryHandle), "Invalid surface data handle");
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SurfaceData::SurfaceDataProviderRequestBus::Handler::BusConnect(m_providerHandle);
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}
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else if (terrainValidBeforeUpdate && !terrainValidAfterUpdate)
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{
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// Our terrain has stopped being valid, so unregister and stop listening for surface data events
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AZ_Assert((m_providerHandle != SurfaceData::InvalidSurfaceDataRegistryHandle), "Invalid surface data handle");
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SurfaceData::SurfaceDataSystemRequestBus::Broadcast(
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&SurfaceData::SurfaceDataSystemRequestBus::Events::UnregisterSurfaceDataProvider, m_providerHandle);
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m_providerHandle = SurfaceData::InvalidSurfaceDataRegistryHandle;
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SurfaceData::SurfaceDataProviderRequestBus::Handler::BusDisconnect();
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}
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else
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{
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// We didn't have a valid terrain before or after running this, so do nothing.
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}
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}
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void TerrainSurfaceDataSystemComponent::OnTerrainDataChanged(
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const AZ::Aabb& dirtyRegion, [[maybe_unused]] TerrainDataChangedMask dataChangedMask)
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{
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UpdateTerrainData(dirtyRegion);
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}
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}
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