Files
o3de/Code/Tools/AssetBundler/source/models/AssetBundlerAbstractFileTableModel.h
T
Zaladane a5d4eb5d44 Asset Bundler GUI (#427)
The AssetBundler is a new ToolsApplication that allows users to work through the entire Asset Bundling process without ever touching a command line.

* Integrating github/AssetBundler through commit 1d65018

* Asset Bundler bug fixes: platform initialization and GUI styling (#5)

* fixed enabled platform initialization

* fixed the cached engine root. This fixed some of my Seeds tab data issues. The default Engine Seed List appeared, and was able to display the contents on screen.

* updated my notes of active bugs

* changed some casing in various include lines to hopefully fix my linux build

* another include fix for linux

* AssetBundler GUI is now compiling on Mac

* removed some things off of my todo list because the mac build fix actually fixed the visuals! everything's the right color again

* removed the word Lumberyard from the bundler

* Asset bundler bug fixes - Bundles, Gems, and Tests (#9)

* Fixed the Bundle loading and generation problem. Turned out to be a FileWatcher issue.

* turns out gem loading wasn't broken, there were just no existing SeedListFiles for any of the gems loaded by the AutomatedTesting project. I added a default SeedListFile for the PrimitiveAssets Gem.

* fixed some failing AssetBundler Gem tests

* Misunderstood the need to have default seed lists for asset-only gems. removing the previously created seed list file

* Asset bundler bug fixes: Seeds Tab display issues and _dependencies.xml loading (#10)

* Fixed the Project Source column in the Seeds tab

* The AssetBundler will no longer attempt to copy a template version of the ProjectName_dependencies.xml file into your active project. However, it will throw an error if you do not have one. A follow-up ticket has been cut to address this issue.

* updated the AssetBundler icon. This one matches the current style guides

* PR feedback: pass a const ref instead of a value

* PR feedback: safer conversion from a string_view to a QString

Co-authored-by: alexpete <alexpete@amazon.com>
2021-04-30 15:42:10 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzFramework/Platform/PlatformDefaults.h>
#include <QAbstractTableModel>
#include <QModelIndex>
#include <QSet>
#include <QString>
namespace AssetBundler
{
extern const char* DateTimeFormat;
//! Provides an abstract model that can be subclassed to create table models used to store information about files found on-disk.
class AssetBundlerAbstractFileTableModel
: public QAbstractTableModel
{
public:
enum DataRoles
{
SortRole = Qt::UserRole + 1,
};
explicit AssetBundlerAbstractFileTableModel(QObject* parent = nullptr);
virtual ~AssetBundlerAbstractFileTableModel() {}
//////////////////////////////////////////////////////////////////////////
// Pure virtual functions
virtual AZStd::vector<AZStd::string> CreateNewFiles(const AZStd::string& absoluteFilePath, const AzFramework::PlatformFlags& platforms, const QString& project = QString()) = 0;
virtual bool DeleteFile(const QModelIndex& index) = 0;
virtual void LoadFile(const AZStd::string& absoluteFilePath, const AZStd::string& projectName = "", bool isDefaultFile = false) = 0;
virtual bool WriteToDisk(const AZStd::string& key) = 0;
//! Returns the absolute path of the file at the given index on success, returns an empty string on failure.
virtual AZStd::string GetFileAbsolutePath(const QModelIndex& index) const = 0;
virtual int GetFileNameColumnIndex() const = 0;
virtual int GetTimeStampColumnIndex() const = 0;
//////////////////////////////////////////////////////////////////////////
//! Reload all the data based on the watched folders and files
virtual void Reload(const char* fileExtension, const QSet<QString>& watchedFolders, const QSet<QString>& watchedFiles = QSet<QString>(), const AZStd::unordered_map<AZStd::string, AZStd::string>& pathToProjectNameMap = AZStd::unordered_map<AZStd::string, AZStd::string>());
virtual void ReloadFiles(const AZStd::vector<AZStd::string>& absoluteFilePathList, AZStd::unordered_map<AZStd::string, AZStd::string> pathToProjectNameMap = AZStd::unordered_map<AZStd::string, AZStd::string>());
bool Save(const QModelIndex& selectedIndex);
bool SaveAll();
bool HasUnsavedChanges() const;
//////////////////////////////////////////////////////////////////////////
// QAbstractTableModel overrides
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
//////////////////////////////////////////////////////////////////////////
protected:
//! Verifies input index is in range and returns the associated key.
//! Throws an error and returns an empty string if the input index is out of range.
AZStd::string GetFileKey(const QModelIndex& index) const;
//! Returns an ordered list of every file key in the model.
//! If a proxy model is not used, the order of this list will also be the display order.
const AZStd::vector<AZStd::string>& GetAllFileKeys() const;
//! Get the index row if the file info is stored in the model
//! Returns -1 if the file key doesn't exist.
int GetIndexRowByKey(const AZStd::string& key) const;
//! Adds input key to the end of the list of all keys and notifies the view that a row has been added.
//! When subclassing, instantiate all data associated with this key so the view can update properly.
void AddFileKey(const AZStd::string& key);
//! Verifies input index, signals to the view that rows will be removed, and removes the key found at the input index.
//! When subclassing, be sure to remove all data associated with the key at this index before calling this function.
//! Returns true if the index is successfully removed, and false on failure
bool RemoveFileKey(const QModelIndex& index);
//! Delete a file from the disk and remove it from the model by its key
bool DeleteFileByKey(const AZStd::string& key);
AZStd::unordered_set<AZStd::string> m_keysWithUnsavedChanges;
private:
//! When subclassing: store file information in a map, and add the keys to this vector.
//! Provides a 1:1 mapping between a QModelIndex::row value and a key.
AZStd::vector<AZStd::string> m_fileListKeys;
};
} // namespace AssetBundler