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71 lines
2.2 KiB
C++
71 lines
2.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Serialization/Utils.h>
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#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Events
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{
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class ExportEventContext;
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}
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}
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namespace RPI
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{
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/**
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* This is the central component that drive the process of exporting a scene to Model
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* and Material assets. It delegates asset-build duties to other components like
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* ModelAssetBuilderComponent and MaterialAssetBuilderComponent via export events.
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*/
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class ModelExporterComponent : public SceneAPI::SceneCore::ExportingComponent
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{
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public:
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AZ_COMPONENT(
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ModelExporterComponent,
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"{AE42AB62-A4D6-4147-88A0-692549EE5427}",
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SceneAPI::SceneCore::ExportingComponent);
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static void Reflect(ReflectContext* context);
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ModelExporterComponent();
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~ModelExporterComponent() override = default;
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SceneAPI::Events::ProcessingResult ExportModel(SceneAPI::Events::ExportEventContext& context) const;
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private:
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struct AssetExportContext
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{
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AssetExportContext() = default;
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AssetExportContext(
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AZStd::string_view relativeFileName,
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AZStd::string_view extension,
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Uuid sourceUuid,
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DataStream::StreamType dataStreamType);
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AZStd::string_view m_relativeFileName;
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AZStd::string_view m_extension;
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const Uuid m_sourceUuid;
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const DataStream::StreamType m_dataStreamType = DataStream::ST_BINARY;
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};
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template<class T>
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bool ExportAsset(
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const Data::Asset<T>& asset,
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const AssetExportContext& assetContext,
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SceneAPI::Events::ExportEventContext& eventContext,
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const char* assetTypeDebugName) const;
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};
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} // namespace RPI
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} // namespace AZ
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