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* Adding shaders and attimage files as runtime depenencies for pass files, so that they are included in asset bundles. Also using the correct job key for attimage files. Signed-off-by: Tommy Walton <waltont@amazon.com> * Use a reference to avoid a copy Signed-off-by: Tommy Walton <waltont@amazon.com> * Bumping the AnyAsset builder version Signed-off-by: Tommy Walton <waltont@amazon.com> * Revert "Bumping the AnyAsset builder version" This reverts commit 778798ae9cdd93ebe93248b3113e4cfb7609020d. Signed-off-by: Tommy Walton <waltont@amazon.com> |
4 years ago | |
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| .. | ||
| Common | 4 years ago | |
| Material | 4 years ago | |
| Model | 4 years ago | |
| Pass | 4 years ago | |
| ResourcePool | 4 years ago | |
| BuilderComponent.cpp | 4 years ago | |
| BuilderComponent.h | 4 years ago | |
| BuilderModule.cpp | 4 years ago | |