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o3de/Code/Tools/AssetProcessor/native
lumberyard-employee-dm 5fc4551ac0
[LYN-8041] Enable relocation of the Project Game Release Layout (#5380)
* Enable relocation of the Project Game Release Layout

Relocating the Project Game Release Layout to another directory on the file system failed due to the querying of the engine root failing due to the ComponentApplication::m_engineRoot not using the project path stored in the SettingsRegisry if the engine root cannot be detected

Removed the ApplicationRequestBus GetEngineRoot function.
The ComponentApplicationRequestBus has a function of the same name that returns the same path.

Removed the deprecated GetAppRoot function.
The path it returns has no defined value. It was not the engine root or the project root.
Removed unused CFileUtil and CFileUtil_impl functions that were invoking the ApplicationREquestBus GetEngineRoot function.
On the way to update the functions it was discovered that they aren't called

Added a CalculateBranchToken overload that can populate a fixed_string to avoid heap allocations

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>

* Protect against an empty list of artifacts to remove when generating the
engine.pak

Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
4 years ago
..
AssetDatabase Added new index on SourceDependency Table (#3648) 4 years ago
AssetManager Convert resolved wildcard paths to relative path before saving in database (#4574) 4 years ago
FileProcessor Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FileServer Update the FileIO Aliases (#4186) 4 years ago
FileWatcher Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
InternalBuilders Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
connection Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
resourcecompiler Code/Tools/AssetProcessor 4 years ago
shadercompiler Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
tests [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
ui Squashed commit of Procedural Prefab work (#4481) 4 years ago
unittests Update the FileIO Aliases (#4186) 4 years ago
utilities [LYN-8041] Enable relocation of the Project Game Release Layout (#5380) 4 years ago
AssetProcessorBatchBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AssetProcessorBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
assetprocessor.h Automated test for scene files with and without python scripts running python incorrectly (#2373) 4 years ago
main_batch.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
main_gui.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago