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o3de/Gems/GraphCanvas/Code/Source/Components/Connections/ConnectionLayerControllerComponent.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include <Source/Components/Connections/ConnectionLayerControllerComponent.h>
namespace GraphCanvas
{
///////////////////////////////////////
// ConnectionLayerControllerComponent
///////////////////////////////////////
void ConnectionLayerControllerComponent::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<ConnectionLayerControllerComponent, LayerControllerComponent>()
->Version(0)
;
}
}
ConnectionLayerControllerComponent::ConnectionLayerControllerComponent()
: LayerControllerComponent("ConnectionLayer")
{
}
void ConnectionLayerControllerComponent::Activate()
{
LayerControllerComponent::Activate();
ConnectionNotificationBus::Handler::BusConnect(GetEntityId());
}
void ConnectionLayerControllerComponent::OnMoveBegin()
{
SetBaseModifier("editing");
}
void ConnectionLayerControllerComponent::OnMoveFinalized(bool isValidConnection)
{
if (isValidConnection)
{
SetBaseModifier("");
}
}
}