58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "precompiled.h"
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#include <Source/Components/Connections/ConnectionLayerControllerComponent.h>
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namespace GraphCanvas
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{
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///////////////////////////////////////
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// ConnectionLayerControllerComponent
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///////////////////////////////////////
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void ConnectionLayerControllerComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<ConnectionLayerControllerComponent, LayerControllerComponent>()
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->Version(0)
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;
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}
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}
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ConnectionLayerControllerComponent::ConnectionLayerControllerComponent()
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: LayerControllerComponent("ConnectionLayer")
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{
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}
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void ConnectionLayerControllerComponent::Activate()
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{
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LayerControllerComponent::Activate();
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ConnectionNotificationBus::Handler::BusConnect(GetEntityId());
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}
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void ConnectionLayerControllerComponent::OnMoveBegin()
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{
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SetBaseModifier("editing");
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}
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void ConnectionLayerControllerComponent::OnMoveFinalized(bool isValidConnection)
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{
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if (isValidConnection)
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{
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SetBaseModifier("");
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}
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}
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} |