/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "precompiled.h" #include namespace GraphCanvas { /////////////////////////////////////// // ConnectionLayerControllerComponent /////////////////////////////////////// void ConnectionLayerControllerComponent::Reflect(AZ::ReflectContext* context) { AZ::SerializeContext* serializeContext = azrtti_cast(context); if (serializeContext) { serializeContext->Class() ->Version(0) ; } } ConnectionLayerControllerComponent::ConnectionLayerControllerComponent() : LayerControllerComponent("ConnectionLayer") { } void ConnectionLayerControllerComponent::Activate() { LayerControllerComponent::Activate(); ConnectionNotificationBus::Handler::BusConnect(GetEntityId()); } void ConnectionLayerControllerComponent::OnMoveBegin() { SetBaseModifier("editing"); } void ConnectionLayerControllerComponent::OnMoveFinalized(bool isValidConnection) { if (isValidConnection) { SetBaseModifier(""); } } }