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o3de/Gems/EMotionFX/Code/Tests/UI/CommandRunnerFixture.cpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Tests/UI/CommandRunnerFixture.h>
namespace EMotionFX
{
void CommandRunnerFixtureBase::TearDown()
{
m_results.clear();
m_results.shrink_to_fit();
UIFixture::TearDown();
}
void CommandRunnerFixtureBase::ExecuteCommands(std::vector<std::string> commands)
{
AZStd::string result;
for (const auto& commandStr : commands)
{
if (commandStr == "UNDO")
{
EXPECT_TRUE(CommandSystem::GetCommandManager()->Undo(result)) << "Undo: " << result.c_str();
}
else if (commandStr == "REDO")
{
EXPECT_TRUE(CommandSystem::GetCommandManager()->Redo(result)) << "Redo: " << result.c_str();
}
else
{
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand(commandStr.c_str(), result)) << commandStr.c_str() << ": " << result.c_str();
}
m_results.emplace_back(result);
}
}
const AZStd::vector<AZStd::string>& CommandRunnerFixtureBase::GetResults()
{
return m_results;
}
TEST_P(CommandRunnerFixture, ExecuteCommands)
{
ExecuteCommands(GetParam());
}
} // end namespace EMotionFX