148 lines
4.8 KiB
C++
148 lines
4.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <EMotionFX/Source/AnimGraph.h>
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#include <EMotionFX/Source/AnimGraphMotionNode.h>
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#include <EMotionFX/Source/AnimGraphStateMachine.h>
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#include <EMotionFX/Source/AnimGraphStateTransition.h>
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#include <MCore/Source/ReflectionSerializer.h>
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#include <Tests/TestAssetCode/AnimGraphFactory.h>
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namespace EMotionFX
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{
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EmptyAnimGraph::EmptyAnimGraph()
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{
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// Emptry animgraph with nothing inside.
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SetRootStateMachine(aznew AnimGraphStateMachine());
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GetRootStateMachine()->SetName("rootStateMachine");
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}
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void EmptyAnimGraph::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<EmptyAnimGraph>()
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->Version(1);
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}
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}
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AnimGraphInstance* EmptyAnimGraph::GetAnimGraphInstance(ActorInstance* actorInstance, MotionSet* motionSet)
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{
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// TODO: Move this method to AnimGraphInstanceFactory when we create it.
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AnimGraphInstance* animGraphInstance = AnimGraphInstance::Create(this, actorInstance, motionSet);
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actorInstance->SetAnimGraphInstance(animGraphInstance);
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animGraphInstance->IncreaseReferenceCount();
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animGraphInstance->RecursiveInvalidateUniqueDatas();
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return animGraphInstance;
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}
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TwoMotionNodeAnimGraph::TwoMotionNodeAnimGraph()
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{
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/*
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Inside the root state machine:
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+-----------+
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|motionNodeA|
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+-----------+
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+-----------+
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|motionNodeB|
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+-----------+
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*/
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m_motionNodeA = aznew AnimGraphMotionNode();
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m_motionNodeB = aznew AnimGraphMotionNode();
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m_motionNodeA->SetName("A");
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m_motionNodeB->SetName("B");
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GetRootStateMachine()->SetName("rootStateMachine");
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GetRootStateMachine()->AddChildNode(m_motionNodeA);
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GetRootStateMachine()->AddChildNode(m_motionNodeB);
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GetRootStateMachine()->SetEntryState(m_motionNodeA);
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}
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void TwoMotionNodeAnimGraph::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<TwoMotionNodeAnimGraph>()
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->Version(1);
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}
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}
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AnimGraphMotionNode* TwoMotionNodeAnimGraph::GetMotionNodeA()
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{
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return m_motionNodeA;
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}
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AnimGraphMotionNode* TwoMotionNodeAnimGraph::GetMotionNodeB()
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{
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return m_motionNodeB;
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}
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OneBlendTreeNodeAnimGraph::OneBlendTreeNodeAnimGraph()
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{
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/*
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+-----------+
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|m_blendTree|
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+-----------+
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*/
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m_blendTree = aznew BlendTree();
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GetRootStateMachine()->AddChildNode(m_blendTree);
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GetRootStateMachine()->SetEntryState(m_blendTree);
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}
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void OneBlendTreeNodeAnimGraph::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<OneBlendTreeNodeAnimGraph>()
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->Version(1);
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}
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}
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BlendTree* OneBlendTreeNodeAnimGraph::GetBlendTreeNode() const
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{
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return m_blendTree;
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}
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OneBlendTreeParameterNodeAnimGraph::OneBlendTreeParameterNodeAnimGraph()
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{
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/*
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Inside blend tree:
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+---------------+ +-----------+
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|m_parameterNode| |m_finalNode|
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+---------------+ +-----------+
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*/
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m_parameterNode = aznew BlendTreeParameterNode();
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m_parameterNode->SetName("Parameters0");
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m_finalNode = aznew BlendTreeFinalNode();
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m_finalNode->SetName("FinalNode0");
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BlendTree* blendTree = aznew BlendTree();
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blendTree->SetName("BlendTree0");
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blendTree->AddChildNode(m_parameterNode);
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blendTree->AddChildNode(m_finalNode);
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GetRootStateMachine()->AddChildNode(blendTree);
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GetRootStateMachine()->SetEntryState(blendTree);
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InitAfterLoading();
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}
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BlendTreeParameterNode* OneBlendTreeParameterNodeAnimGraph::GetParameterNode() const
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{
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return m_parameterNode;
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}
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} // namespace EMotionFX
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