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o3de/Gems/EMotionFX/Code/Tests/SystemComponentTests.cpp
T
2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "SystemComponentFixture.h"
namespace EMotionFX
{
TEST_F(SystemComponentFixture, SystemComponentLoads)
{
ASSERT_TRUE(true);
}
TEST_F(SystemComponentFixture, SystemComponentLoadsAgain)
{
// Having 2 tests that use the SystemComponentFixture ensures that a
// subsequent call to SystemComponent::Activate() that comes after a
// SystemComponent::Deactivate() functions as expected.
ASSERT_TRUE(true);
}
} // end namespace EMotionFX