38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzFramework/Components/TransformComponent.h>
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#include <Integration/Components/ActorComponent.h>
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#include <Integration/Components/AnimGraphComponent.h>
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#include <Integration/Components/SimpleMotionComponent.h>
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#include <Tests/Integration/EntityComponentFixture.h>
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namespace EMotionFX
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{
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void EntityComponentFixture::SetUp()
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{
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AZ::Debug::TraceMessageBus::Handler::BusConnect();
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SystemComponentFixture::SetUp();
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m_app.RegisterComponentDescriptor(Integration::ActorComponent::CreateDescriptor());
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m_app.RegisterComponentDescriptor(Integration::AnimGraphComponent::CreateDescriptor());
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m_app.RegisterComponentDescriptor(Integration::SimpleMotionComponent::CreateDescriptor());
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m_app.RegisterComponentDescriptor(AzFramework::TransformComponent::CreateDescriptor());
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}
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void EntityComponentFixture::TearDown()
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{
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SystemComponentFixture::TearDown();
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AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
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}
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} // namespace EMotionFX
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