37 lines
1.7 KiB
C++
37 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <gtest/gtest.h>
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#include <QtTest>
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#include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
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#include <EMotionStudio/EMStudioSDK/Source/FileManager.h>
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#include <Tests/UI/UIFixture.h>
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namespace EMotionFX
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{
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TEST_F(UIFixture, FileManager_SaveSourceAsset)
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{
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EMStudio::FileManager* fileManager = EMStudio::GetMainWindow()->GetFileManager();
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const char* filename = "C:/MyAsset.txt";
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// 1. Save the asset.
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EXPECT_FALSE(fileManager->DidSourceAssetGetSaved(filename)) << "Source asset has not been saved yet.";
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fileManager->SourceAssetChanged(filename); // Called after saving the asset.
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fileManager->SourceAssetChanged(filename); // Call it another time to imitate something wrong.
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// 2. Auto-reload callback triggers.
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EXPECT_TRUE(fileManager->DidSourceAssetGetSaved(filename)) << "Source asset should have been saved previously.";
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fileManager->RemoveFromSavedSourceAssets(filename); // Callback removes it from the list.
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EXPECT_FALSE(fileManager->DidSourceAssetGetSaved(filename)) << "As we handled and removed it already, it should not be in the list anymore.";
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}
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} // namespace EMotionFX
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