You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Assets/Materials
Ken Pruiksma bf76963696
[ATOM-15683] StandardPBR shader now makes sure to mark w for no subsurface scattering. Currently all StandardPBR materials are being subject to a 2x2 box blur because the DiffuseSpecalarMerge pass thinks they have samples with subsurface scattering turned on, and this is degrading the quality of diffuse. (#1249)
5 years ago
..
OcclusionCullingPlane Added occlusion culling plane visualization 5 years ago
Presets Add newlines to the end of all files 5 years ago
ReflectionProbe ATOM-15653 Remove Unnecessary Parallax Map Invert Flag 5 years ago
Special ATOM-4782 [Material] Transparent pass is using StandardPBR_Forwardpass shader with incorrect SRG (#1103) 5 years ago
Types [ATOM-15683] StandardPBR shader now makes sure to mark w for no subsurface scattering. Currently all StandardPBR materials are being subject to a 2x2 box blur because the DiffuseSpecalarMerge pass thinks they have samples with subsurface scattering turned on, and this is degrading the quality of diffuse. (#1249) 5 years ago
basic_grey.material Moving thumbnail assets to AtomLyIntegration 5 years ago