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For bone nodes, the Transform is computed by multiplying the parent offsetMatrix by the inverse of the node's offsetMatrix Note that this currently disables the LimitBoneWeights option since that results in the removal of bone nodes that are not attached to a mesh. Without the bones there is no way to retrieve the offsetMatrix, so the Transform cannot be computed correctly Fixes LYN-3755 |
5 years ago | |
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| .. | ||
| ImportContexts | 5 years ago | |
| Importers | 5 years ago | |
| Platform | 5 years ago | |
| Tests | 5 years ago | |
| CMakeLists.txt | 5 years ago | |
| DllMain.cpp | 5 years ago | |
| FbxImportRequestHandler.cpp | 5 years ago | |
| FbxImportRequestHandler.h | 5 years ago | |
| FbxImporter.cpp | 5 years ago | |
| FbxImporter.h | 5 years ago | |
| FbxSceneBuilderConfiguration.h | 5 years ago | |
| FbxSceneSystem.cpp | 5 years ago | |
| FbxSceneSystem.h | 5 years ago | |
| fbxscenebuilder_files.cmake | 5 years ago | |
| fbxscenebuilder_shared_files.cmake | 5 years ago | |
| fbxscenebuilder_testing_files.cmake | 5 years ago | |