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o3de/Code/Tools/AssetProcessor/AssetBuilder/main.cpp

38 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "AssetBuilderApplication.h"
#include "TraceMessageHook.h"
#include "AssetBuilderComponent.h"
int main(int argc, char** argv)
{
AssetBuilderApplication app(&argc, &argv);
AssetBuilder::TraceMessageHook traceMessageHook; // Hook AZ Debug messages and redirect them to stdout
traceMessageHook.EnableTraceContext(true);
AZ::Debug::Trace::HandleExceptions(true);
AZ::ComponentApplication::StartupParameters startupParams;
startupParams.m_loadDynamicModules = false;
app.Start(AzFramework::Application::Descriptor(), startupParams);
traceMessageHook.EnableDebugMode(app.IsInDebugMode());
bool result = false;
BuilderBus::BroadcastResult(result, &BuilderBus::Events::Run);
traceMessageHook.EnableTraceContext(false);
app.Stop();
return result ? 0 : 1;
}