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38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "AssetBuilderApplication.h"
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#include "TraceMessageHook.h"
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#include "AssetBuilderComponent.h"
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int main(int argc, char** argv)
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{
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AssetBuilderApplication app(&argc, &argv);
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AssetBuilder::TraceMessageHook traceMessageHook; // Hook AZ Debug messages and redirect them to stdout
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traceMessageHook.EnableTraceContext(true);
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AZ::Debug::Trace::HandleExceptions(true);
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AZ::ComponentApplication::StartupParameters startupParams;
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startupParams.m_loadDynamicModules = false;
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app.Start(AzFramework::Application::Descriptor(), startupParams);
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traceMessageHook.EnableDebugMode(app.IsInDebugMode());
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bool result = false;
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BuilderBus::BroadcastResult(result, &BuilderBus::Events::Run);
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traceMessageHook.EnableTraceContext(false);
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app.Stop();
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return result ? 0 : 1;
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}
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