/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "AssetBuilderApplication.h" #include "TraceMessageHook.h" #include "AssetBuilderComponent.h" int main(int argc, char** argv) { AssetBuilderApplication app(&argc, &argv); AssetBuilder::TraceMessageHook traceMessageHook; // Hook AZ Debug messages and redirect them to stdout traceMessageHook.EnableTraceContext(true); AZ::Debug::Trace::HandleExceptions(true); AZ::ComponentApplication::StartupParameters startupParams; startupParams.m_loadDynamicModules = false; app.Start(AzFramework::Application::Descriptor(), startupParams); traceMessageHook.EnableDebugMode(app.IsInDebugMode()); bool result = false; BuilderBus::BroadcastResult(result, &BuilderBus::Events::Run); traceMessageHook.EnableTraceContext(false); app.Stop(); return result ? 0 : 1; }