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o3de/Code/Framework/AzFramework/AzFramework
srikappa-amzn fd20b028a6
Deprecate IsPrefabSystemForLevelsEnabled and use IsPrefabSystemEnabled everywhere (#7327)
Signed-off-by: srikappa-amzn <82230713+srikappa-amzn@users.noreply.github.com>
4 years ago
..
API Deprecate IsPrefabSystemForLevelsEnabled and use IsPrefabSystemEnabled everywhere (#7327) 4 years ago
Application Deprecate IsPrefabSystemForLevelsEnabled and use IsPrefabSystemEnabled everywhere (#7327) 4 years ago
Archive Deprecate IsPrefabSystemForLevelsEnabled and use IsPrefabSystemEnabled everywhere (#7327) 4 years ago
Asset Merge branch 'development' into optimization/unused_files 4 years ago
CommandLine Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Components ScreenToWorld and WorldToScreen Camera functionality (#6903) 4 years ago
Dependency Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Entity Cleanup before merge 4 years ago
FileFunc Replaced AzFramework::FileFunc JSON utils API calls with AzCore::JsonUtils APIs that appear to have been duplicated. Also fixed up improper Project Configurator -> Project Manager comment replacements. 4 years ago
FileTag Added a CriticalAssetsCompiled Lifecycle event (#6469) 4 years ago
Font Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Gem Add "Registry" folders as scan folders (#4583) 4 years ago
IO This reduces non-unity build time by ~2% and build size by ~0.5%. 4 years ago
InGameUI Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Input Make InputDeviceId's constructor constexpr. (#5433) 4 years ago
Logging Removed ununeeded includes from EBus EBus.h and Policies.h (#4256) 4 years ago
Matchmaking Add missing exclamation mark for documentation (#5144) 4 years ago
Math Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Metrics Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Network Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago
Physics Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
Platform Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Process Process launcher updates (#6183) 4 years ago
ProjectManager Process launcher updates (#6183) 4 years ago
Render Add a ray cast API to the terrain system, implement it, and use it so entities can be placed on top of terrain. (#6895) 4 years ago
Scene Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Script This reduces non-unity build time by ~2% and build size by ~0.5%. 4 years ago
Session Add missing exclamation mark for documentation (#5144) 4 years ago
Slice Minimal TypeInfo header/reduce std interdependencies. (#2688) 4 years ago
Spawnable Added a CriticalAssetsCompiled Lifecycle event (#6469) 4 years ago
StreamingInstall Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
StringFunc Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SurfaceData Terrain API cleanups (#4914) 4 years ago
TargetManagement Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332) 4 years ago
Terrain Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
Thermal Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
UnitTest Merging from development 4 years ago
Viewport Fixes for `CameraInput` handling (#6425) 4 years ago
Visibility More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds 4 years ago
Windowing Add a way to set the vsync_interval CVar from code (#5813) 4 years ago
AzFrameworkModule.cpp Input context component (#4152) 4 years ago
AzFrameworkModule.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
azframework_files.cmake Cleanup before merge 4 years ago
feature_options.cmake CMake Xcode Generator fix (#5771) 4 years ago