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API
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Deprecate IsPrefabSystemForLevelsEnabled and use IsPrefabSystemEnabled everywhere (#7327)
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4 years ago |
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Application
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Deprecate IsPrefabSystemForLevelsEnabled and use IsPrefabSystemEnabled everywhere (#7327)
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4 years ago |
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Archive
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Deprecate IsPrefabSystemForLevelsEnabled and use IsPrefabSystemEnabled everywhere (#7327)
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4 years ago |
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Asset
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Merge branch 'development' into optimization/unused_files
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4 years ago |
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CommandLine
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Components
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ScreenToWorld and WorldToScreen Camera functionality (#6903)
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4 years ago |
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Dependency
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Entity
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Cleanup before merge
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4 years ago |
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FileFunc
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Replaced AzFramework::FileFunc JSON utils API calls with AzCore::JsonUtils APIs that appear to have been duplicated. Also fixed up improper Project Configurator -> Project Manager comment replacements.
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4 years ago |
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FileTag
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Added a CriticalAssetsCompiled Lifecycle event (#6469)
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4 years ago |
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Font
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Gem
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Add "Registry" folders as scan folders (#4583)
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4 years ago |
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IO
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This reduces non-unity build time by ~2% and build size by ~0.5%.
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4 years ago |
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InGameUI
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Input
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Make InputDeviceId's constructor constexpr. (#5433)
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4 years ago |
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Logging
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Removed ununeeded includes from EBus EBus.h and Policies.h (#4256)
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4 years ago |
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Matchmaking
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Add missing exclamation mark for documentation (#5144)
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4 years ago |
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Math
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Metrics
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Network
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Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332)
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4 years ago |
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Physics
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Making terrain query resolution a single float instead of a Vector2 (#7186)
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4 years ago |
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Platform
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Process
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Process launcher updates (#6183)
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4 years ago |
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ProjectManager
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Process launcher updates (#6183)
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4 years ago |
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Render
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Add a ray cast API to the terrain system, implement it, and use it so entities can be placed on top of terrain. (#6895)
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4 years ago |
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Scene
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Script
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This reduces non-unity build time by ~2% and build size by ~0.5%.
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4 years ago |
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Session
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Add missing exclamation mark for documentation (#5144)
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4 years ago |
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Slice
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Minimal TypeInfo header/reduce std interdependencies. (#2688)
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4 years ago |
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Spawnable
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Added a CriticalAssetsCompiled Lifecycle event (#6469)
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4 years ago |
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StreamingInstall
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Cleanup SerializeContext.h pt.1 (#4264)
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4 years ago |
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StringFunc
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SurfaceData
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Terrain API cleanups (#4914)
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4 years ago |
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TargetManagement
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Archive Component - Rewrite and additional work on Archive and Asset Bundler (#4332)
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4 years ago |
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Terrain
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Making terrain query resolution a single float instead of a Vector2 (#7186)
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4 years ago |
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Thermal
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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UnitTest
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Merging from development
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4 years ago |
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Viewport
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Fixes for `CameraInput` handling (#6425)
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4 years ago |
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Visibility
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More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
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4 years ago |
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Windowing
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Add a way to set the vsync_interval CVar from code (#5813)
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4 years ago |
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AzFrameworkModule.cpp
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Input context component (#4152)
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4 years ago |
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AzFrameworkModule.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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azframework_files.cmake
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Cleanup before merge
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4 years ago |
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feature_options.cmake
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CMake Xcode Generator fix (#5771)
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4 years ago |