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o3de/Gems/AudioSystem/Code/Source/Engine/ATLUtils.cpp

25 lines
677 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ATLUtils.h>
namespace Audio
{
#if !defined(AUDIO_RELEASE)
bool AudioDebugDrawFilter(const AZStd::string_view objectName, const AZStd::string_view filter)
{
bool result = false;
result = result || filter.empty();
result = result || (filter.compare("0") == 0);
result = result || (objectName.find(filter) != AZStd::string::npos);
return result;
}
#endif // !AUDIO_RELEASE
} // namespace Audio