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o3de/Gems/AudioSystem/Code/Source/Editor/ImplementationManager.cpp

65 lines
2.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ImplementationManager.h>
#include <AzFramework/Application/Application.h>
#include <ATLControlsModel.h>
#include <AudioControlsEditorPlugin.h>
#include <IAudioSystemEditor.h>
//-----------------------------------------------------------------------------------------------//
CImplementationManager::CImplementationManager()
{
}
//-----------------------------------------------------------------------------------------------//
bool CImplementationManager::LoadImplementation()
{
AudioControls::CATLControlsModel* pATLModel = CAudioControlsEditorPlugin::GetATLModel();
if (pATLModel)
{
pATLModel->ClearAllConnections();
// release the loaded implementation (if any)
Release();
const char* engineRoot = nullptr;
AzFramework::ApplicationRequests::Bus::BroadcastResult(engineRoot, &AzFramework::ApplicationRequests::GetEngineRoot);
AZ_Assert(engineRoot != nullptr, "Unable to communicate with AzFramework::ApplicationRequests::Bus");
AudioControlsEditor::EditorImplPluginEventBus::Broadcast(&AudioControlsEditor::EditorImplPluginEventBus::Events::InitializeEditorImplPlugin);
}
else
{
return false;
}
ImplementationChanged();
return true;
}
//-----------------------------------------------------------------------------------------------//
void CImplementationManager::Release()
{
AudioControlsEditor::EditorImplPluginEventBus::Broadcast(&AudioControlsEditor::EditorImplPluginEventBus::Events::ReleaseEditorImplPlugin);
}
//-----------------------------------------------------------------------------------------------//
AudioControls::IAudioSystemEditor* CImplementationManager::GetImplementation()
{
AudioControls::IAudioSystemEditor* editor = nullptr;
AudioControlsEditor::EditorImplPluginEventBus::BroadcastResult(editor, &AudioControlsEditor::EditorImplPluginEventBus::Events::GetEditorImplPlugin);
return editor;
}
#include <Source/Editor/moc_ImplementationManager.cpp>