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o3de/Gems/AudioSystem/Code/Source/AudioSystemModule.cpp

50 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/PlatformDef.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <IGem.h>
#include <AudioSystemGemSystemComponent.h>
namespace AudioSystemGem
{
class AudioSystemModule
: public CryHooksModule
{
public:
AZ_RTTI(AudioSystemModule, "{BE8CD7ED-AEB9-4617-B069-D848EA986ED3}", CryHooksModule);
AZ_CLASS_ALLOCATOR(AudioSystemModule, AZ::SystemAllocator, 0);
AudioSystemModule()
: CryHooksModule()
{
m_descriptors.insert(m_descriptors.end(), {
AudioSystemGemSystemComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList {
azrtti_typeid<AudioSystemGemSystemComponent>(),
};
}
};
} // namespace AudioSystemGem
// DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM
// The first parameter should be GemName_GemIdLower
// The second should be the fully qualified name of the class above
AZ_DECLARE_MODULE_CLASS(Gem_AudioSystem, AudioSystemGem::AudioSystemModule)