This website requires JavaScript.
Explore
Help
Sign In
birkeh
/
o3de
Watch
1
Star
0
Fork
0
You've already forked o3de
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
970dcea16ed6b5d5523eaca8dfd37684c38df01c
o3de
/
Gems
/
Multiplayer
/
Code
/
Source
/
Components
T
History
Gene Walters
526a0f1289
Fix for Jenkins Validation: removing tabs and removing unwanted spaces.
2021-06-20 20:51:59 -07:00
..
LocalPredictionPlayerInputComponent.cpp
Turn off desync debug by default, as this explodes network input sizes
2021-06-02 14:47:05 -07:00
MultiplayerComponent.cpp
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
2021-06-17 16:16:38 -07:00
MultiplayerComponentRegistry.cpp
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
MultiplayerController.cpp
Updating IsNetEntityRole helper methods for more clarity. Also added tooltip scripting and comments for code
2021-06-17 16:16:38 -07:00
NetBindComponent.cpp
Fix for Jenkins Validation: removing tabs and removing unwanted spaces.
2021-06-20 20:51:59 -07:00
NetworkTransformComponent.cpp
Build fix for uniform scale changes
2021-06-02 15:21:43 -07:00