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157 lines
6.0 KiB
C++
157 lines
6.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <EMotionFX/Source/AnimGraphObjectFactory.h>
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#include <EMotionFX/Source/EMotionFXManager.h>
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#include <EMotionFX/Source/PoseDataFactory.h>
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#include <Integration/EMotionFXBus.h>
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#include <EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/ViewportPluginBus.h>
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#include <BlendTreeMotionMatchNode.h>
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#include <Feature.h>
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#include <FeaturePosition.h>
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#include <FeatureTrajectory.h>
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#include <FeatureVelocity.h>
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#include <EventData.h>
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#include <MotionMatchingSystemComponent.h>
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#include <PoseDataJointVelocities.h>
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namespace EMotionFX::MotionMatching
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{
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void MotionMatchingSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<MotionMatchingSystemComponent, AZ::Component>()
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->Version(0)
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<MotionMatchingSystemComponent>("MotionMatching", "[Description of functionality provided by this System Component]")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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EMotionFX::MotionMatching::DiscardFrameEventData::Reflect(context);
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EMotionFX::MotionMatching::TagEventData::Reflect(context);
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EMotionFX::MotionMatching::FeatureSchema::Reflect(context);
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EMotionFX::MotionMatching::Feature::Reflect(context);
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EMotionFX::MotionMatching::FeaturePosition::Reflect(context);
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EMotionFX::MotionMatching::FeatureTrajectory::Reflect(context);
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EMotionFX::MotionMatching::FeatureVelocity::Reflect(context);
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EMotionFX::MotionMatching::PoseDataJointVelocities::Reflect(context);
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EMotionFX::MotionMatching::BlendTreeMotionMatchNode::Reflect(context);
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}
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void MotionMatchingSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("MotionMatchingService"));
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}
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void MotionMatchingSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("MotionMatchingService"));
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}
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void MotionMatchingSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC_CE("EMotionFXAnimationService"));
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}
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void MotionMatchingSystemComponent::GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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}
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MotionMatchingSystemComponent::MotionMatchingSystemComponent()
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{
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if (MotionMatchingInterface::Get() == nullptr)
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{
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MotionMatchingInterface::Register(this);
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}
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}
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MotionMatchingSystemComponent::~MotionMatchingSystemComponent()
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{
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if (MotionMatchingInterface::Get() == this)
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{
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MotionMatchingInterface::Unregister(this);
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}
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}
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void MotionMatchingSystemComponent::Init()
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{
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}
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void MotionMatchingSystemComponent::Activate()
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{
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MotionMatchingRequestBus::Handler::BusConnect();
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AZ::TickBus::Handler::BusConnect();
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// Register the motion matching anim graph node
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EMotionFX::AnimGraphObject* motionMatchNodeObject = EMotionFX::AnimGraphObjectFactory::Create(azrtti_typeid<EMotionFX::MotionMatching::BlendTreeMotionMatchNode>());
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auto motionMatchNode = azdynamic_cast<EMotionFX::MotionMatching::BlendTreeMotionMatchNode*>(motionMatchNodeObject);
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if (motionMatchNode)
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{
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EMotionFX::Integration::EMotionFXRequestBus::Broadcast(&EMotionFX::Integration::EMotionFXRequests::RegisterAnimGraphObjectType, motionMatchNode);
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delete motionMatchNode;
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}
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// Register the joint velocities pose data.
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EMotionFX::GetPoseDataFactory().AddPoseDataType(azrtti_typeid<EMotionFX::MotionMatching::PoseDataJointVelocities>());
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}
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void MotionMatchingSystemComponent::Deactivate()
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{
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AZ::TickBus::Handler::BusDisconnect();
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MotionMatchingRequestBus::Handler::BusDisconnect();
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}
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void MotionMatchingSystemComponent::DebugDraw(AZ::s32 debugDisplayId)
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{
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AZ_PROFILE_SCOPE(Animation, "MotionMatchingSystemComponent::DebugDraw");
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if (debugDisplayId == -1)
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{
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return;
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}
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AzFramework::DebugDisplayRequestBus::BusPtr debugDisplayBus;
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AzFramework::DebugDisplayRequestBus::Bind(debugDisplayBus, debugDisplayId);
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AzFramework::DebugDisplayRequests* debugDisplay = AzFramework::DebugDisplayRequestBus::FindFirstHandler(debugDisplayBus);
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if (debugDisplay)
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{
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const AZ::u32 prevState = debugDisplay->GetState();
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EMotionFX::MotionMatching::DebugDrawRequestBus::Broadcast(&EMotionFX::MotionMatching::DebugDrawRequests::DebugDraw, *debugDisplay);
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debugDisplay->SetState(prevState);
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}
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}
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void MotionMatchingSystemComponent::OnTick([[maybe_unused]] float deltaTime, [[maybe_unused]] AZ::ScriptTimePoint time)
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{
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// Draw the debug visualizations to the Animation Editor as well as the LY Editor viewport.
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AZ::s32 animationEditorViewportId = -1;
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EMStudio::ViewportPluginRequestBus::BroadcastResult(animationEditorViewportId, &EMStudio::ViewportPluginRequestBus::Events::GetViewportId);
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DebugDraw(animationEditorViewportId);
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DebugDraw(AzFramework::g_defaultSceneEntityDebugDisplayId);
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}
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} // namespace EMotionFX::MotionMatching
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