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o3de/Gems/MotionMatching/Code
Benjamin Jillich 1a23dc7b93 Motion Matching: Debug visualization improvements
* Moved reposibility from the instance to the system component to render debug visualizations. Why? To make sure all motion extraction deltas got applied to the character already and avoid any mismatches between last and current frame (resulting in visual jittering).
* Added frame database stats to the ImGui monitor.
* Switched ImGuiMonitor from internal histogram group to the now shared version in LYImGuiUtils.
* Added a new debug draw bus that the motion matching instance hooks to, so that the system component can control when to render debug visualizations.
* Added class description for the motion matching instance.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
4 years ago
..
Include/MotionMatching Motion Matching: Debug visualization improvements 4 years ago
Source Motion Matching: Debug visualization improvements 4 years ago
Tests Motion Matching (#7232) 4 years ago
CMakeLists.txt Motion Matching: Enable test builds in CMakeLists.txt 4 years ago
motionmatching_editor_files.cmake Motion Matching (#7232) 4 years ago
motionmatching_editor_shared_files.cmake Motion Matching (#7232) 4 years ago
motionmatching_editor_tests_files.cmake Motion Matching (#7232) 4 years ago
motionmatching_files.cmake Motion Matching (#7232) 4 years ago
motionmatching_shared_files.cmake Motion Matching (#7232) 4 years ago
motionmatching_tests_files.cmake Motion Matching (#7232) 4 years ago