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o3de/Gems/MotionMatching/Code/CMakeLists.txt

148 lines
4.4 KiB
CMake

#
# Copyright (c) Contributors to the Open 3D Engine Project.
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
# Add the MotionMatching.Static target
ly_add_target(
NAME MotionMatching.Static STATIC
NAMESPACE Gem
FILES_CMAKE
motionmatching_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
Include
PRIVATE
Source
BUILD_DEPENDENCIES
PUBLIC
AZ::AzCore
AZ::AzFramework
Gem::EMotionFXStaticLib
Gem::ImguiAtom.Static
)
# Here add MotionMatching target, it depends on the MotionMatching.Static
ly_add_target(
NAME MotionMatching ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
NAMESPACE Gem
FILES_CMAKE
motionmatching_shared_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
Include
PRIVATE
Source
BUILD_DEPENDENCIES
PRIVATE
Gem::MotionMatching.Static
Gem::ImGui.Static
Gem::ImGui.ImGuiLYUtils
)
# By default, we will specify that the above target MotionMatching would be used by
# Client and Server type targets when this gem is enabled. If you don't want it
# active in Clients or Servers by default, delete one of both of the following lines:
ly_create_alias(NAME MotionMatching.Clients NAMESPACE Gem TARGETS Gem::MotionMatching)
ly_create_alias(NAME MotionMatching.Servers NAMESPACE Gem TARGETS Gem::MotionMatching)
# If we are on a host platform, we want to add the host tools targets like the MotionMatching.Editor target which
# will also depend on MotionMatching.Static
if(PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_target(
NAME MotionMatching.Editor.Static STATIC
NAMESPACE Gem
FILES_CMAKE
motionmatching_editor_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Source
PUBLIC
Include
BUILD_DEPENDENCIES
PUBLIC
AZ::AzToolsFramework
Gem::MotionMatching.Static
)
ly_add_target(
NAME MotionMatching.Editor GEM_MODULE
NAMESPACE Gem
AUTOMOC
OUTPUT_NAME Gem.MotionMatching.Editor
FILES_CMAKE
motionmatching_editor_shared_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Source
PUBLIC
Include
BUILD_DEPENDENCIES
PUBLIC
Gem::MotionMatching.Editor.Static
)
# By default, we will specify that the above target MotionMatching would be used by
# Tool and Builder type targets when this gem is enabled. If you don't want it
# active in Tools or Builders by default, delete one of both of the following lines:
ly_create_alias(NAME MotionMatching.Tools NAMESPACE Gem TARGETS Gem::MotionMatching.Editor)
ly_create_alias(NAME MotionMatching.Builders NAMESPACE Gem TARGETS Gem::MotionMatching.Editor)
endif()
################################################################################
# Tests
################################################################################
# See if globally, tests are supported
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
ly_add_target(
NAME MotionMatching.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE Gem
FILES_CMAKE
motionmatching_files.cmake
motionmatching_tests_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Tests
Source
BUILD_DEPENDENCIES
PRIVATE
AZ::AzTest
AZ::AzFramework
Gem::EMotionFX.Tests.Static
Gem::MotionMatching.Static
)
# Add MotionMatching.Tests to googletest
ly_add_googletest(
NAME Gem::MotionMatching.Tests
)
endif()
# If we are a host platform we want to add tools test like editor tests here
if(PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_target(
NAME MotionMatching.Editor.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE Gem
FILES_CMAKE
motionmatching_editor_tests_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Tests
Source
BUILD_DEPENDENCIES
PRIVATE
AZ::AzTest
Gem::MotionMatching.Editor
)
# Add MotionMatching.Editor.Tests to googletest
ly_add_googletest(
NAME Gem::MotionMatching.Editor.Tests
)
endif()