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148 lines
4.4 KiB
CMake
148 lines
4.4 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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# Add the MotionMatching.Static target
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ly_add_target(
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NAME MotionMatching.Static STATIC
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NAMESPACE Gem
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FILES_CMAKE
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motionmatching_files.cmake
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INCLUDE_DIRECTORIES
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PUBLIC
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Include
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PRIVATE
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Source
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BUILD_DEPENDENCIES
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PUBLIC
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AZ::AzCore
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AZ::AzFramework
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Gem::EMotionFXStaticLib
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Gem::ImguiAtom.Static
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)
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# Here add MotionMatching target, it depends on the MotionMatching.Static
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ly_add_target(
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NAME MotionMatching ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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motionmatching_shared_files.cmake
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INCLUDE_DIRECTORIES
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PUBLIC
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Include
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PRIVATE
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Source
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BUILD_DEPENDENCIES
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PRIVATE
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Gem::MotionMatching.Static
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Gem::ImGui.Static
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Gem::ImGui.ImGuiLYUtils
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)
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# By default, we will specify that the above target MotionMatching would be used by
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# Client and Server type targets when this gem is enabled. If you don't want it
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# active in Clients or Servers by default, delete one of both of the following lines:
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ly_create_alias(NAME MotionMatching.Clients NAMESPACE Gem TARGETS Gem::MotionMatching)
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ly_create_alias(NAME MotionMatching.Servers NAMESPACE Gem TARGETS Gem::MotionMatching)
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# If we are on a host platform, we want to add the host tools targets like the MotionMatching.Editor target which
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# will also depend on MotionMatching.Static
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if(PAL_TRAIT_BUILD_HOST_TOOLS)
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ly_add_target(
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NAME MotionMatching.Editor.Static STATIC
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NAMESPACE Gem
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FILES_CMAKE
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motionmatching_editor_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PUBLIC
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AZ::AzToolsFramework
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Gem::MotionMatching.Static
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)
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ly_add_target(
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NAME MotionMatching.Editor GEM_MODULE
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NAMESPACE Gem
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AUTOMOC
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OUTPUT_NAME Gem.MotionMatching.Editor
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FILES_CMAKE
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motionmatching_editor_shared_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PUBLIC
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Gem::MotionMatching.Editor.Static
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)
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# By default, we will specify that the above target MotionMatching would be used by
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# Tool and Builder type targets when this gem is enabled. If you don't want it
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# active in Tools or Builders by default, delete one of both of the following lines:
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ly_create_alias(NAME MotionMatching.Tools NAMESPACE Gem TARGETS Gem::MotionMatching.Editor)
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ly_create_alias(NAME MotionMatching.Builders NAMESPACE Gem TARGETS Gem::MotionMatching.Editor)
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endif()
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################################################################################
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# Tests
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################################################################################
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# See if globally, tests are supported
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
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ly_add_target(
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NAME MotionMatching.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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motionmatching_files.cmake
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motionmatching_tests_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Tests
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Source
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzTest
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AZ::AzFramework
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Gem::EMotionFX.Tests.Static
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Gem::MotionMatching.Static
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)
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# Add MotionMatching.Tests to googletest
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ly_add_googletest(
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NAME Gem::MotionMatching.Tests
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)
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endif()
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# If we are a host platform we want to add tools test like editor tests here
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if(PAL_TRAIT_BUILD_HOST_TOOLS)
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ly_add_target(
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NAME MotionMatching.Editor.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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motionmatching_editor_tests_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Tests
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Source
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzTest
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Gem::MotionMatching.Editor
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)
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# Add MotionMatching.Editor.Tests to googletest
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ly_add_googletest(
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NAME Gem::MotionMatching.Editor.Tests
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)
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endif()
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