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o3de/Gems/Atom/Feature/Common/Code/Source/Material
Ken Pruiksma ff4412db7c
Calculating uv transforms for terrain detail materials (#7375)
Calculating uv transforms for terrain detail materials

This adds support for uv transforms in terrain detail materials. To support this work, the code for generating a matrix from material properties was pulled out of the material functor and put into a new MaterialUtils file in Atom Utils.
4 years ago
..
ConvertEmissiveUnitFunctor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ConvertEmissiveUnitFunctor.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ConvertEmissiveUnitFunctorSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ConvertEmissiveUnitFunctorSourceData.h Renamed m_groups and m_properties to have "Old" in the name for clarity. 5 years ago
DrawListFunctor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DrawListFunctor.h Gems/Atom 5 years ago
DrawListFunctorSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DrawListFunctorSourceData.h Gems/Atom 5 years ago
MaterialAssignment.cpp extending conversions from script to other numeric types 5 years ago
MaterialAssignmentId.cpp Fixed the MaterialAssignmentId version converter to properly handle the default material assignment slot. 5 years ago
MaterialAssignmentSerializer.cpp Temporary fix for material component losing image overrides with prefabs 5 years ago
MaterialAssignmentSerializer.h Temporary fix for material component losing image overrides with prefabs 5 years ago
MaterialConverterSystemComponent.cpp First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing. 4 years ago
MaterialConverterSystemComponent.h First pass at reworking and formalizing the way deferred material asset baking works. The feature basically works but needs more testing. 4 years ago
SubsurfaceTransmissionParameterFunctor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SubsurfaceTransmissionParameterFunctor.h Gems/Atom 5 years ago
SubsurfaceTransmissionParameterFunctorSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SubsurfaceTransmissionParameterFunctorSourceData.h Gems/Atom 5 years ago
Transform2DFunctor.cpp Calculating uv transforms for terrain detail materials (#7375) 4 years ago
Transform2DFunctor.h Calculating uv transforms for terrain detail materials (#7375) 4 years ago
Transform2DFunctorSourceData.cpp Calculating uv transforms for terrain detail materials (#7375) 4 years ago
Transform2DFunctorSourceData.h Calculating uv transforms for terrain detail materials (#7375) 4 years ago
UseTextureFunctor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
UseTextureFunctor.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
UseTextureFunctorSourceData.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
UseTextureFunctorSourceData.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago