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o3de/Gems/Atom/Feature/Common/Code
Ken Pruiksma ff4412db7c
Calculating uv transforms for terrain detail materials (#7375)
Calculating uv transforms for terrain detail materials

This adds support for uv transforms in terrain detail materials. To support this work, the code for generating a matrix from material properties was pulled out of the material functor and put into a new MaterialUtils file in Atom Utils.
4 years ago
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3rdParty/ACES Overhaul of LookModification (#3282) 5 years ago
Include/Atom/Feature Merge pull request #7275 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-13886 4 years ago
Mocks Adding ray tracing toggle to behavior context so it can be used with scripting. 4 years ago
Platform/Common GCC Support for Linux 4 years ago
Source Calculating uv transforms for terrain detail materials (#7375) 4 years ago
Tests Adding unit tests for IndexedDataVector (#5724) 5 years ago
CMakeLists.txt Removing lux core (whats left of it) (#7089) 4 years ago
atom_feature_common_builders_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
atom_feature_common_editor_files.cmake Terrain feature processor improvements regarding material, mesh, and lod (#4303) 5 years ago
atom_feature_common_files.cmake Added DiffuseProbeGrid Visualization passes, shaders, and editor controls. 4 years ago
atom_feature_common_public_files.cmake Editor HDR Color Grading Component implemented under the PostFx stack (#4159) 5 years ago
atom_feature_common_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
atom_feature_common_staticlibrary_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
atom_feature_common_tests_files.cmake Adding unit tests for IndexedDataVector (#5724) 5 years ago