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o3de/Gems/ScriptCanvasDeveloper/Code/Game/Source/ScriptCanvasDeveloperGem.cpp

52 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "precompiled.h"
#include <ScriptCanvasDeveloper/ScriptCanvasDeveloperGem.h>
#include <ScriptCanvasDeveloper/ScriptCanvasDeveloperComponent.h>
namespace ScriptCanvasDeveloper
{
////////////////////////////////////////////////////////////////////////////
// ScriptCanvasDeveloperModule
////////////////////////////////////////////////////////////////////////////
//! Create ComponentDescriptors and add them to the list.
//! The descriptors will be registered at the appropriate time.
//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
ScriptCanvasDeveloperModule::ScriptCanvasDeveloperModule()
: AZ::Module()
{
m_descriptors.insert(m_descriptors.end(), {
ScriptCanvasDeveloper::SystemComponent::CreateDescriptor()
});
}
ScriptCanvasDeveloperModule::~ScriptCanvasDeveloperModule()
{
}
AZ::ComponentTypeList ScriptCanvasDeveloperModule::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList components;
components.insert(components.end(), std::initializer_list<AZ::Uuid> {
azrtti_typeid<ScriptCanvasDeveloper::SystemComponent>(),
});
return components;
}
}
AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasDeveloperGem, ScriptCanvasDeveloper::ScriptCanvasDeveloperModule)