/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include "precompiled.h" #include #include namespace ScriptCanvasDeveloper { //////////////////////////////////////////////////////////////////////////// // ScriptCanvasDeveloperModule //////////////////////////////////////////////////////////////////////////// //! Create ComponentDescriptors and add them to the list. //! The descriptors will be registered at the appropriate time. //! The descriptors will be destroyed (and thus unregistered) at the appropriate time. ScriptCanvasDeveloperModule::ScriptCanvasDeveloperModule() : AZ::Module() { m_descriptors.insert(m_descriptors.end(), { ScriptCanvasDeveloper::SystemComponent::CreateDescriptor() }); } ScriptCanvasDeveloperModule::~ScriptCanvasDeveloperModule() { } AZ::ComponentTypeList ScriptCanvasDeveloperModule::GetRequiredSystemComponents() const { AZ::ComponentTypeList components; components.insert(components.end(), std::initializer_list { azrtti_typeid(), }); return components; } } AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasDeveloperGem, ScriptCanvasDeveloper::ScriptCanvasDeveloperModule)