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o3de/Gems/PhysX/Code/Editor/CollisionLayerWidget.h

51 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Asset/AssetCommon.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <AzFramework/Physics/Collision/CollisionLayers.h>
#include <Editor/ComboBoxEditButtonPair.h>
#endif
namespace PhysX
{
namespace Editor
{
class CollisionLayerWidget
: public QObject
, public AzToolsFramework::PropertyHandler<AzPhysics::CollisionLayer, ComboBoxEditButtonPair>
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(CollisionLayerWidget, AZ::SystemAllocator, 0);
CollisionLayerWidget() = default;
AZ::u32 GetHandlerName() const override;
QWidget* CreateGUI(QWidget* parent) override;
bool IsDefaultHandler() const override;
void ConsumeAttribute(widget_t* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, widget_t* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, widget_t* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
private:
void OnEditButtonClicked();
AzPhysics::CollisionLayer GetLayerFromName(const AZStd::string& layerName);
AZStd::string GetNameFromLayer(const AzPhysics::CollisionLayer& layerIndex);
AZStd::vector<AZStd::string> GetLayerNames();
};
}
} // namespace PhysX