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51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <AzFramework/Physics/Collision/CollisionLayers.h>
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#include <Editor/ComboBoxEditButtonPair.h>
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#endif
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namespace PhysX
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{
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namespace Editor
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{
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class CollisionLayerWidget
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: public QObject
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, public AzToolsFramework::PropertyHandler<AzPhysics::CollisionLayer, ComboBoxEditButtonPair>
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(CollisionLayerWidget, AZ::SystemAllocator, 0);
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CollisionLayerWidget() = default;
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AZ::u32 GetHandlerName() const override;
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QWidget* CreateGUI(QWidget* parent) override;
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bool IsDefaultHandler() const override;
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void ConsumeAttribute(widget_t* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, widget_t* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, widget_t* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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private:
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void OnEditButtonClicked();
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AzPhysics::CollisionLayer GetLayerFromName(const AZStd::string& layerName);
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AZStd::string GetNameFromLayer(const AzPhysics::CollisionLayer& layerIndex);
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AZStd::vector<AZStd::string> GetLayerNames();
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};
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}
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} // namespace PhysX
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