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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Editor/Source/ComponentModes/PhysXSubComponentModeBase.h>
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#include <AzToolsFramework/Manipulators/RotationManipulators.h>
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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namespace PhysX
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{
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/// Sub component mode for modifying the rotation on a collider in the viewport.
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class ColliderRotationMode
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: public PhysXSubComponentModeBase
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, private AzFramework::EntityDebugDisplayEventBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL
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ColliderRotationMode();
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// PhysXSubComponentModeBase ...
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void Setup(const AZ::EntityComponentIdPair& idPair) override;
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void Refresh(const AZ::EntityComponentIdPair& idPair) override;
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void Teardown(const AZ::EntityComponentIdPair& idPair) override;
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void ResetValues(const AZ::EntityComponentIdPair& idPair) override;
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private:
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// AzFramework::EntityDebugDisplayEventBus ...
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void DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay) override;
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AzToolsFramework::RotationManipulators m_rotationManipulators;
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};
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} //namespace PhysX
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