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75 lines
3.0 KiB
C++
75 lines
3.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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#include <AzToolsFramework/ViewportUi/ViewportUiRequestBus.h>
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#include "ColliderComponentModeBus.h"
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namespace PhysX
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{
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class PhysXSubComponentModeBase;
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//! ComponentMode for the Collider Component - Manages a list of Sub-Component Modes and
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//! is responsible for switching between and activating them.
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class ColliderComponentMode
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: public AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode
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, public ColliderComponentModeRequestBus::Handler
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, public ColliderComponentModeUiRequestBus::Handler
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{
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public:
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AZ_CLASS_ALLOCATOR_DECL;
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ColliderComponentMode(const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
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~ColliderComponentMode();
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// EditorBaseComponentMode overrides ...
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void Refresh() override;
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AZStd::vector<AzToolsFramework::ActionOverride> PopulateActionsImpl() override;
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AZStd::vector<AzToolsFramework::ViewportUi::ClusterId> PopulateViewportUiImpl() override;
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// ColliderComponentModeBus overrides ...
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SubMode GetCurrentMode() override;
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void SetCurrentMode(SubMode index) override;
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// ColliderComponentModeUiBus overrides ...
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AzToolsFramework::ViewportUi::ButtonId GetOffsetButtonId() const override;
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AzToolsFramework::ViewportUi::ButtonId GetRotationButtonId() const override;
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AzToolsFramework::ViewportUi::ClusterId GetClusterId() const override;
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AzToolsFramework::ViewportUi::ButtonId GetDimensionsButtonId() const override;
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// ComponentMode overrides ...
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AZStd::string GetComponentModeName() const override;
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private:
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// AzToolsFramework::ViewportInteraction::ViewportSelectionRequests ...
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bool HandleMouseInteraction(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) override;
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void CreateSubModes();
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void ResetCurrentMode();
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AZStd::unordered_map<SubMode, AZStd::unique_ptr<PhysXSubComponentModeBase>> m_subModes;
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SubMode m_subMode = SubMode::Dimensions;
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//! Create the Viewport UI cluster for sub mode selection.
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void CreateSubModeSelectionCluster();
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//! Remove the Viewport UI cluster for sub mode selection.
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void RemoveSubModeSelectionCluster();
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AzToolsFramework::ViewportUi::ClusterId
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m_modeSelectionClusterId; //!< Viewport UI cluster for changing sub mode.
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AZStd::vector<AzToolsFramework::ViewportUi::ButtonId> m_buttonIds; //!< Ids for the Viewport UI buttons for each mode.
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AZ::Event<AzToolsFramework::ViewportUi::ButtonId>::Handler
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m_modeSelectionHandler; //!< Event handler for sub mode changes.
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};
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} // namespace PhysX
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