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o3de/Gems/PhysX/Code/Editor/ColliderComponentMode.h

75 lines
3.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/ComponentMode/EditorBaseComponentMode.h>
#include <AzToolsFramework/Viewport/ViewportMessages.h>
#include <AzToolsFramework/ViewportUi/ViewportUiRequestBus.h>
#include "ColliderComponentModeBus.h"
namespace PhysX
{
class PhysXSubComponentModeBase;
//! ComponentMode for the Collider Component - Manages a list of Sub-Component Modes and
//! is responsible for switching between and activating them.
class ColliderComponentMode
: public AzToolsFramework::ComponentModeFramework::EditorBaseComponentMode
, public ColliderComponentModeRequestBus::Handler
, public ColliderComponentModeUiRequestBus::Handler
{
public:
AZ_CLASS_ALLOCATOR_DECL;
ColliderComponentMode(const AZ::EntityComponentIdPair& entityComponentIdPair, AZ::Uuid componentType);
~ColliderComponentMode();
// EditorBaseComponentMode overrides ...
void Refresh() override;
AZStd::vector<AzToolsFramework::ActionOverride> PopulateActionsImpl() override;
AZStd::vector<AzToolsFramework::ViewportUi::ClusterId> PopulateViewportUiImpl() override;
// ColliderComponentModeBus overrides ...
SubMode GetCurrentMode() override;
void SetCurrentMode(SubMode index) override;
// ColliderComponentModeUiBus overrides ...
AzToolsFramework::ViewportUi::ButtonId GetOffsetButtonId() const override;
AzToolsFramework::ViewportUi::ButtonId GetRotationButtonId() const override;
AzToolsFramework::ViewportUi::ClusterId GetClusterId() const override;
AzToolsFramework::ViewportUi::ButtonId GetDimensionsButtonId() const override;
// ComponentMode overrides ...
AZStd::string GetComponentModeName() const override;
private:
// AzToolsFramework::ViewportInteraction::ViewportSelectionRequests ...
bool HandleMouseInteraction(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction) override;
void CreateSubModes();
void ResetCurrentMode();
AZStd::unordered_map<SubMode, AZStd::unique_ptr<PhysXSubComponentModeBase>> m_subModes;
SubMode m_subMode = SubMode::Dimensions;
//! Create the Viewport UI cluster for sub mode selection.
void CreateSubModeSelectionCluster();
//! Remove the Viewport UI cluster for sub mode selection.
void RemoveSubModeSelectionCluster();
AzToolsFramework::ViewportUi::ClusterId
m_modeSelectionClusterId; //!< Viewport UI cluster for changing sub mode.
AZStd::vector<AzToolsFramework::ViewportUi::ButtonId> m_buttonIds; //!< Ids for the Viewport UI buttons for each mode.
AZ::Event<AzToolsFramework::ViewportUi::ButtonId>::Handler
m_modeSelectionHandler; //!< Event handler for sub mode changes.
};
} // namespace PhysX