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46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// {BEGIN_LICENSE}
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// {END_LICENSE}
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/Module/Module.h>
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#include <${Name}SystemComponent.h>
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namespace ${SanitizedCppName}
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{
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class ${SanitizedCppName}ModuleInterface
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: public AZ::Module
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{
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public:
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AZ_RTTI(${SanitizedCppName}ModuleInterface, "{${Random_Uuid}}", AZ::Module);
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AZ_CLASS_ALLOCATOR(${SanitizedCppName}ModuleInterface, AZ::SystemAllocator, 0);
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${SanitizedCppName}ModuleInterface()
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{
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// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
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// Add ALL components descriptors associated with this gem to m_descriptors.
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// This will associate the AzTypeInfo information for the components with the the SerializeContext, BehaviorContext and EditContext.
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// This happens through the [MyComponent]::Reflect() function.
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m_descriptors.insert(m_descriptors.end(), {
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${SanitizedCppName}SystemComponent::CreateDescriptor(),
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});
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}
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/**
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* Add required SystemComponents to the SystemEntity.
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*/
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AZ::ComponentTypeList GetRequiredSystemComponents() const override
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{
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return AZ::ComponentTypeList{
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azrtti_typeid<${SanitizedCppName}SystemComponent>(),
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};
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}
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};
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}// namespace ${SanitizedCppName}
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