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This is a temporary fix, in the future ShaderVariantAsyncLoader will use OnCatalogAssetRemoved()/ OnCatalogAssetAdded(). Signed-off-by: garrieta <garrieta@amazon.com> |
5 years ago | |
|---|---|---|
| .. | ||
| Metrics | 5 years ago | |
| Shader.cpp | 5 years ago | |
| Shader2.cpp | 5 years ago | |
| ShaderReloadDebugTracker.cpp | 5 years ago | |
| ShaderResourceGroup.cpp | 5 years ago | |
| ShaderResourceGroupPool.cpp | 5 years ago | |
| ShaderSystem.cpp | 5 years ago | |
| ShaderVariant.cpp | 5 years ago | |
| ShaderVariant2.cpp | 5 years ago | |
| ShaderVariantAsyncLoader.cpp | 5 years ago | |