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36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*/
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#pragma once
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include "AtomShaderCapabilitiesConfigFile.h"
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namespace AZ
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{
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namespace ShaderBuilder
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{
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namespace AtomShaderConfig
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{
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bool MutateToFirstAbsoluteFolderThatExists(AZStd::string& relativeFolder, AZStd::vector<AZStd::string>& watchFolders);
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AZStd::string GetAssetConfigPath(const char* platformFolder);
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CapabilitiesConfigFile GetMinDescriptorSetsFromConfigFile(const char* platformFolder);
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// @config argument comes from a platform abstracted folder
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AZStd::string FormatSupplementaryArgumentsFromConfigAtomShader(const CapabilitiesConfigFile& config);
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void AddParametersFromConfigFile(AZStd::string& parameters, const AssetBuilderSDK::PlatformInfo& platform);
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} // namespace AtomShaderConfig
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} // namespace ShaderBuilder
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} //namespace AZ
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