You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Asset/Shader/Code/Source/Editor/AtomShaderConfig.h

36 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*/
#pragma once
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include "AtomShaderCapabilitiesConfigFile.h"
namespace AZ
{
namespace ShaderBuilder
{
namespace AtomShaderConfig
{
bool MutateToFirstAbsoluteFolderThatExists(AZStd::string& relativeFolder, AZStd::vector<AZStd::string>& watchFolders);
AZStd::string GetAssetConfigPath(const char* platformFolder);
CapabilitiesConfigFile GetMinDescriptorSetsFromConfigFile(const char* platformFolder);
// @config argument comes from a platform abstracted folder
AZStd::string FormatSupplementaryArgumentsFromConfigAtomShader(const CapabilitiesConfigFile& config);
void AddParametersFromConfigFile(AZStd::string& parameters, const AssetBuilderSDK::PlatformInfo& platform);
} // namespace AtomShaderConfig
} // namespace ShaderBuilder
} //namespace AZ