/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. */ #pragma once #include #include "AtomShaderCapabilitiesConfigFile.h" namespace AZ { namespace ShaderBuilder { namespace AtomShaderConfig { bool MutateToFirstAbsoluteFolderThatExists(AZStd::string& relativeFolder, AZStd::vector& watchFolders); AZStd::string GetAssetConfigPath(const char* platformFolder); CapabilitiesConfigFile GetMinDescriptorSetsFromConfigFile(const char* platformFolder); // @config argument comes from a platform abstracted folder AZStd::string FormatSupplementaryArgumentsFromConfigAtomShader(const CapabilitiesConfigFile& config); void AddParametersFromConfigFile(AZStd::string& parameters, const AssetBuilderSDK::PlatformInfo& platform); } // namespace AtomShaderConfig } // namespace ShaderBuilder } //namespace AZ