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88ee878025ab77e636ef157ef2a17809e220f983
o3de
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Gems
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Atom
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Tools
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MaterialEditor
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History
Guthrie Adams
88ee878025
deleting platform specific code from ME and SMC
...
fixed ME viewport Signed-off-by: Guthrie Adams <
guthadam@amazon.com
>
2021-09-20 23:13:51 -05:00
..
Document
These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future.
2021-09-13 17:05:11 -07:00
Platform
deleting platform specific code from ME and SMC
2021-09-20 23:13:51 -05:00
Viewport
deleting platform specific code from ME and SMC
2021-09-20 23:13:51 -05:00
Window
Fix unused warnings release (
#3677
)
2021-08-30 13:10:41 -07:00
main.cpp
AtomTools: moved more startup code from main cpp files into the base application class
2021-08-19 19:27:50 -05:00
MaterialEditorApplication.cpp
Moved material editor document system buses and system components to atom tools framework
2021-08-12 22:11:18 -05:00
MaterialEditorApplication.h
Moved material editor document system buses and system components to atom tools framework
2021-08-12 22:11:18 -05:00
resource.h
Shorten copyright headers by splitting into 2 lines (
#2213
)
2021-07-16 15:25:48 -07:00