deleting platform specific code from ME and SMC
fixed ME viewport Signed-off-by: Guthrie Adams <guthadam@amazon.com>
This commit is contained in:
@@ -6,33 +6,6 @@
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*
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*/
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#include <AzCore/std/string/string.h>
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#include <QWidget>
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#include <AzFramework/Windowing/WindowBus.h>
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namespace Platform
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{
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void LoadPluginDependencies()
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{
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AZ_Warning("Material Editor", false, "LoadPluginDependencies() function is not implemented");
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}
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void ProcessInput(void* message)
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{
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AZ_Warning("Material Editor", false, "ProcessInput() function is not implemented");
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}
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AzFramework::NativeWindowHandle GetWindowHandle(WId winId)
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{
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AZ_Warning("Material Editor", false, "GetWindowHandle() function is not implemented");
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AZ_UNUSED(winId);
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return nullptr;
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}
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AzFramework::WindowSize GetClientAreaSize(AzFramework::NativeWindowHandle window)
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{
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AZ_Warning("Material Editor", false, "GetClientAreaSize() function is not implemented");
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AZ_UNUSED(window);
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return AzFramework::WindowSize{1,1};
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}
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}
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@@ -6,33 +6,6 @@
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*
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*/
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#include <AzCore/std/string/string.h>
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#include <QWidget>
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#include <AzFramework/Windowing/WindowBus.h>
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namespace Platform
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{
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void LoadPluginDependencies()
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{
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AZ_Warning("Material Editor", false, "LoadPluginDependencies() function is not implemented");
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}
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void ProcessInput(void* message)
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{
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AZ_Warning("Material Editor", false, "ProcessInput() function is not implemented");
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}
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AzFramework::NativeWindowHandle GetWindowHandle(WId winId)
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{
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AZ_Warning("Material Editor", false, "GetWindowHandle() function is not implemented");
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AZ_UNUSED(winId);
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return nullptr;
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}
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AzFramework::WindowSize GetClientAreaSize(AzFramework::NativeWindowHandle window)
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{
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AZ_Warning("Material Editor", false, "GetClientAreaSize() function is not implemented");
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AZ_UNUSED(window);
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return AzFramework::WindowSize{1,1};
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}
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}
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-47
@@ -6,53 +6,6 @@
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*
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*/
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#include <AzCore/std/string/string.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <QDir>
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#include <QWidget>
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#include <MaterialEditor_Traits_Platform.h>
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namespace Platform
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{
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void ProcessInput(void* message)
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{
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MSG* msg = (MSG*)message;
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// Ensure that the Windows WM_INPUT messages get passed through to the AzFramework input system,
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// but only while in game mode so we don't accumulate raw input events before we start actually
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// ticking the input devices, otherwise the queued events will get sent when entering game mode.
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if (msg->message == WM_INPUT)
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{
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UINT rawInputSize;
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const UINT rawInputHeaderSize = sizeof(RAWINPUTHEADER);
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GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, NULL, &rawInputSize, rawInputHeaderSize);
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LPBYTE rawInputBytes = new BYTE[rawInputSize];
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GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, rawInputBytes, &rawInputSize, rawInputHeaderSize);
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RAWINPUT* rawInput = (RAWINPUT*)rawInputBytes;
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AzFramework::RawInputNotificationBusWindows::Broadcast(
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&AzFramework::RawInputNotificationBusWindows::Events::OnRawInputEvent, *rawInput);
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}
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}
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AzFramework::NativeWindowHandle GetWindowHandle(WId winId)
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{
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return reinterpret_cast<HWND>(winId);
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}
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AzFramework::WindowSize GetClientAreaSize(AzFramework::NativeWindowHandle window)
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{
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RECT r;
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if (GetWindowRect(reinterpret_cast<HWND>(window), &r))
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{
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return AzFramework::WindowSize{aznumeric_cast<uint32_t>(r.right - r.left), aznumeric_cast<uint32_t>(r.bottom - r.top)};
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}
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else
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{
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AZ_Assert(false, "Failed to get dimensions for window");
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return AzFramework::WindowSize{};
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}
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}
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}
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@@ -17,20 +17,11 @@
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#include <Viewport/MaterialViewportWidget.h>
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AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknow n-warning-option") // disable warnings spawned by QT
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#include <QAbstractEventDispatcher>
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#include <QWindow>
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#include "Viewport/ui_MaterialViewportWidget.h"
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AZ_POP_DISABLE_WARNING
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#include <AzCore/PlatformIncl.h>
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#include <AzFramework/Viewport/ViewportControllerList.h>
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#include <AzFramework/Windowing/WindowBus.h>
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namespace Platform
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{
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void ProcessInput(void* message);
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}
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namespace MaterialEditor
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{
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@@ -41,14 +32,6 @@ namespace MaterialEditor
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{
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m_ui->setupUi(this);
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if (auto dispatcher = QAbstractEventDispatcher::instance())
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{
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dispatcher->installNativeEventFilter(this);
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}
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AzFramework::WindowSystemNotificationBus::Broadcast(
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&AzFramework::WindowSystemNotificationBus::Events::OnWindowCreated, GetViewportContext()->GetWindowHandle());
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// The viewport context created by AtomToolsFramework::RenderViewportWidget has no name.
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// Systems like frame capturing and post FX expect there to be a context with DefaultViewportContextName
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auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
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@@ -58,13 +41,4 @@ namespace MaterialEditor
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m_renderer = AZStd::make_unique<MaterialViewportRenderer>(GetViewportContext()->GetWindowContext());
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GetControllerList()->Add(m_renderer->GetController());
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}
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// This is a temporary fix to get input working in Qt window, otherwise it wont receive input events
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// This will later be handled on the QApplication subclass level
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bool MaterialViewportWidget::nativeEventFilter(const QByteArray& /*eventType*/, void* message, long* /*result*/)
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{
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Platform::ProcessInput(message);
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return false;
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}
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} // namespace MaterialEditor
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@@ -8,12 +8,10 @@
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzFramework/Windowing/WindowBus.h>
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AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
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#include <QWidget>
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#include <QAbstractNativeEventFilter>
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AZ_POP_DISABLE_WARNING
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#endif
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@@ -38,14 +36,11 @@ namespace MaterialEditor
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class MaterialViewportWidget
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: public AtomToolsFramework::RenderViewportWidget
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, public QAbstractNativeEventFilter
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{
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public:
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MaterialViewportWidget(QWidget* parent = nullptr);
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QScopedPointer<Ui::MaterialViewportWidget> m_ui;
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AZStd::unique_ptr<MaterialViewportRenderer> m_renderer;
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bool nativeEventFilter(const QByteArray& eventType, void* message, long* result) override;
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};
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} // namespace MaterialEditor
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-22
@@ -6,28 +6,6 @@
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*
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*/
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#include <AzCore/std/string/string.h>
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#include <QWidget>
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#include <AzFramework/Windowing/WindowBus.h>
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namespace Platform
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{
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void ProcessInput(void* message)
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{
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AZ_Warning("Shader Management Console", false, "ProcessInput() function is not implemented");
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}
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AzFramework::NativeWindowHandle GetWindowHandle(WId winId)
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{
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AZ_Warning("Shader Management Console", false, "GetWindowHandle() function is not implemented");
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AZ_UNUSED(winId);
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return nullptr;
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}
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AzFramework::WindowSize GetClientAreaSize(AzFramework::NativeWindowHandle window)
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{
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AZ_Warning("Shader Management Console", false, "GetClientAreaSize() function is not implemented");
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AZ_UNUSED(window);
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return AzFramework::WindowSize{1,1};
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}
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}
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-45
@@ -6,51 +6,6 @@
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*
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*/
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#include <AzCore/std/string/string.h>
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#include <QWidget>
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#include <ShaderManagementConsole_Traits_Platform.h>
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namespace Platform
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{
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void ProcessInput(void* message)
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{
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MSG* msg = (MSG*)message;
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// Ensure that the Windows WM_INPUT messages get passed through to the AzFramework input system,
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// but only while in game mode so we don't accumulate raw input events before we start actually
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// ticking the input devices, otherwise the queued events will get sent when entering game mode.
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if (msg->message == WM_INPUT)
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{
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UINT rawInputSize;
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const UINT rawInputHeaderSize = sizeof(RAWINPUTHEADER);
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GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, NULL, &rawInputSize, rawInputHeaderSize);
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LPBYTE rawInputBytes = new BYTE[rawInputSize];
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GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, rawInputBytes, &rawInputSize, rawInputHeaderSize);
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RAWINPUT* rawInput = (RAWINPUT*)rawInputBytes;
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AzFramework::RawInputNotificationBusWindows::Broadcast(
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&AzFramework::RawInputNotificationBusWindows::Events::OnRawInputEvent, *rawInput);
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}
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}
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AzFramework::NativeWindowHandle GetWindowHandle(WId winId)
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{
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return reinterpret_cast<HWND>(winId);
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}
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AzFramework::WindowSize GetClientAreaSize(AzFramework::NativeWindowHandle window)
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{
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RECT r;
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if (GetWindowRect(reinterpret_cast<HWND>(window), &r))
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{
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return AzFramework::WindowSize{aznumeric_cast<uint32_t>(r.right - r.left), aznumeric_cast<uint32_t>(r.bottom - r.top)};
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}
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else
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{
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AZ_Assert(false, "Failed to get dimensions for window");
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return AzFramework::WindowSize{};
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}
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}
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}
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