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o3de/Code/Sandbox/Editor/EditorViewportSettings.h
T
Tom Hulton-Harrop f4106fe73f Add 'Goto entity' support for the new Editor camera (#743)
* add find entity in viewport functionality to new camera

* fix AZ_CVAR usage

* updates following review feedback

- updated comment styles from /// to //!
- retrieve fov of camera (add test for fov access)

* update namespace naming, fix AZ_CVAR usage

* update missed namespace and use AZ::Transform::CreateLookAt

* add missing include

* move EditorViewportSettings to EditorLib

* update DLL import/export API and rename namespace usage
2021-05-17 18:21:38 +01:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SandboxAPI.h>
namespace SandboxEditor
{
SANDBOX_API bool GridSnappingEnabled();
SANDBOX_API float GridSnappingSize();
SANDBOX_API bool AngleSnappingEnabled();
SANDBOX_API float AngleSnappingSize();
SANDBOX_API bool ShowingGrid();
SANDBOX_API void SetGridSnapping(bool enabled);
SANDBOX_API void SetGridSnappingSize(float size);
SANDBOX_API void SetAngleSnapping(bool enabled);
SANDBOX_API void SetAngleSnappingSize(float size);
SANDBOX_API void SetShowingGrid(bool showing);
//! Return if the new editor camera system is enabled or not.
//! @note This is implemented in EditorViewportWidget.cpp
SANDBOX_API bool UsingNewCameraSystem();
} // namespace SandboxEditor