f4106fe73f
* add find entity in viewport functionality to new camera * fix AZ_CVAR usage * updates following review feedback - updated comment styles from /// to //! - retrieve fov of camera (add test for fov access) * update namespace naming, fix AZ_CVAR usage * update missed namespace and use AZ::Transform::CreateLookAt * add missing include * move EditorViewportSettings to EditorLib * update DLL import/export API and rename namespace usage
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <SandboxAPI.h>
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namespace SandboxEditor
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{
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SANDBOX_API bool GridSnappingEnabled();
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SANDBOX_API float GridSnappingSize();
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SANDBOX_API bool AngleSnappingEnabled();
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SANDBOX_API float AngleSnappingSize();
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SANDBOX_API bool ShowingGrid();
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SANDBOX_API void SetGridSnapping(bool enabled);
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SANDBOX_API void SetGridSnappingSize(float size);
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SANDBOX_API void SetAngleSnapping(bool enabled);
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SANDBOX_API void SetAngleSnappingSize(float size);
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SANDBOX_API void SetShowingGrid(bool showing);
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//! Return if the new editor camera system is enabled or not.
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//! @note This is implemented in EditorViewportWidget.cpp
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SANDBOX_API bool UsingNewCameraSystem();
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} // namespace SandboxEditor
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