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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/System/AssetAliases.cpp

49 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Reflect/System/AssetAliases.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AZ
{
namespace RPI
{
void AssetAliases::Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<AssetAliases>()
->Version(0)
->Field("AssetMapping", &AssetAliases::m_assetMapping)
;
}
}
Data::AssetId AssetAliases::FindAssetId(const Name& alias) const
{
auto foundAsset = m_assetMapping.find(alias.GetCStr());
if (foundAsset != m_assetMapping.end())
{
return foundAsset->second;
}
else
{
return Data::AssetId();
}
}
const AZStd::unordered_map<AZStd::string, Data::AssetId>& AssetAliases::GetAssetMapping() const
{
return m_assetMapping;
}
} // namespace RPI
} // namespace AZ