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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect/Shader
santorac 3441c02637 Minor cleanup of some shader option related unit tests.
Added new utility functions for easily creating the value set for a ShaderOptionDescriptor.
Made ShaderOptionDescriptor default value optional, picking the first available value as the default ... by default.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
PrecompiledShaderAssetSourceData.cpp Added support for supervariants to the PrecompiledShaderBuilder 4 years ago
ShaderAsset.cpp Updated all array_view uses with the C++20 span. (#7157) 4 years ago
ShaderAssetCreator.cpp Added support for supervariants to the PrecompiledShaderBuilder 4 years ago
ShaderAssetVariant.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderAssetVariantCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderInputContract.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderOptionGroup.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderOptionGroupLayout.cpp Minor cleanup of some shader option related unit tests. 4 years ago
ShaderOutputContract.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderStageType.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantAsset.cpp Added supervariantIndex check in Shader::OnShaderVariantAssetReady 4 years ago
ShaderVariantKey.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderVariantTreeAsset.cpp Remove extra/bad profile markers (#4031) 4 years ago