Files
o3de/Gems/StartingPointInput/Code/Source/InputLibrary.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

34 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// script canvas
#include <ScriptCanvas/Libraries/Libraries.h>
namespace AZ
{
class ReflectContext;
class ComponentDescriptor;
} // namespace AZ
namespace StartingPointInput
{
//////////////////////////////////////////////////////////////////////////
/// This defines the Library for Input.
/// Add your custom nodes like this:
/// ScriptCanvas::Library::AddNodeToRegistry<InputLibrary, InputNode>(nodeRegistry);
//////////////////////////////////////////////////////////////////////////
struct InputLibrary : public ScriptCanvas::Library::LibraryDefinition
{
AZ_RTTI(InputLibrary, "{0F7E1590-C2D1-4979-9B51-21576667A514}", ScriptCanvas::Library::LibraryDefinition);
static void Reflect(AZ::ReflectContext*);
static void InitNodeRegistry(ScriptCanvas::NodeRegistry& nodeRegistry);
static AZStd::vector<AZ::ComponentDescriptor*> GetComponentDescriptors();
};
} // namespace Input