Files
o3de/Gems/PhysXDebug/Code/Source/EditorSystemComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

188 lines
5.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorSystemComponent.h"
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/SystemBus.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <PhysX/Debug/PhysXDebugInterface.h>
#include <PhysX/Debug/PhysXDebugConfiguration.h>
#include <PhysX/Configuration/PhysXConfiguration.h>
#include <IEditor.h>
namespace PhysXDebug
{
void EditorSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorSystemComponent, AZ::Component>()
->Version(1)
;
}
}
// This will be called when the IEditor instance is ready
void EditorSystemComponent::NotifyRegisterViews()
{
RegisterForEditorEvents();
}
void EditorSystemComponent::OnCrySystemShutdown(ISystem&)
{
UnregisterForEditorEvents();
}
void EditorSystemComponent::OnEditorNotifyEvent(const EEditorNotifyEvent editorEvent)
{
switch (editorEvent)
{
case eNotify_OnEndNewScene:
case eNotify_OnEndLoad:
AutoConnectPVD();
break;
default:
// Intentionally left blank.
break;
}
}
void EditorSystemComponent::Activate()
{
AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
AzToolsFramework::Components::EditorComponentBase::Activate();
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusConnect();
CrySystemEventBus::Handler::BusConnect();
if (auto* physXDebug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get())
{
m_pvdConfigurationChangeHandler = PhysX::Debug::PvdConfigurationChangedEvent::Handler(
[this](const PhysX::Debug::PvdConfiguration& config)
{
this->OnPvdConfigurationChanged(config);
});
m_colliderProximityVisualizationChangedEventHandler = PhysX::Debug::ColliderProximityVisualizationChangedEvent::Handler(
[this](const PhysX::Debug::ColliderProximityVisualization& visualizationData)
{
this->OnColliderProximityVisualizationChanged(visualizationData);
});
physXDebug->RegisterPvdConfigurationChangedEvent(m_pvdConfigurationChangeHandler);
physXDebug->RegisterColliderProximityVisualizationChangedEvent(m_colliderProximityVisualizationChangedEventHandler);
}
}
void EditorSystemComponent::Deactivate()
{
m_pvdConfigurationChangeHandler.Disconnect();
m_colliderProximityVisualizationChangedEventHandler.Disconnect();
CrySystemEventBus::Handler::BusDisconnect();
AzToolsFramework::EditorEntityContextNotificationBus::Handler::BusDisconnect();
AzToolsFramework::Components::EditorComponentBase::Deactivate();
AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
}
void EditorSystemComponent::RegisterForEditorEvents()
{
IEditor* editor = nullptr;
AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
if (editor)
{
editor->RegisterNotifyListener(this);
}
}
void EditorSystemComponent::UnregisterForEditorEvents()
{
IEditor* editor = nullptr;
AzToolsFramework::EditorRequests::Bus::BroadcastResult(editor, &AzToolsFramework::EditorRequests::GetEditor);
if (editor)
{
editor->UnregisterNotifyListener(this);
}
}
void EditorSystemComponent::OnPvdConfigurationChanged(const PhysX::Debug::PvdConfiguration& config)
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (!debug)
{
return;
}
if (config.IsAutoConnectionEditorMode())
{
debug->ConnectToPvd();
}
else
{
debug->DisconnectFromPvd();
}
}
void EditorSystemComponent::OnStartPlayInEditorBegin()
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (!debug)
{
return;
}
if (debug->GetPhysXPvdConfiguration().IsAutoConnectionGameMode())
{
debug->ConnectToPvd();
}
}
void EditorSystemComponent::OnStopPlayInEditor()
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (!debug)
{
return;
}
const PhysX::Debug::PvdConfiguration& pvdConfig = debug->GetPhysXPvdConfiguration();
if (pvdConfig.IsAutoConnectionGameMode())
{
debug->DisconnectFromPvd();
}
if (pvdConfig.IsAutoConnectionEditorMode() && pvdConfig.m_reconnect)
{
debug->ConnectToPvd();
}
}
void EditorSystemComponent::AutoConnectPVD()
{
auto* debug = AZ::Interface<PhysX::Debug::PhysXDebugInterface>::Get();
if (!debug)
{
return;
}
if (debug->GetPhysXPvdConfiguration().IsAutoConnectionEditorMode())
{
debug->ConnectToPvd();
}
}
void EditorSystemComponent::OnColliderProximityVisualizationChanged(const PhysX::Debug::ColliderProximityVisualization& visualizationData)
{
if (visualizationData.m_enabled &&
m_cameraPositionCache.GetDistance(visualizationData.m_cameraPosition) > visualizationData.m_radius * 0.5f)
{
m_cameraPositionCache = visualizationData.m_cameraPosition;
}
}
}