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* Added error reporting for data integrity issues for non-uniform motion data. * The actual issue was a mismatch between the end times of the morph and the skeletal animations. They need to match in EMotionFX. * The morph target animation exported a keyframe too much. |
5 years ago | |
|---|---|---|
| .. | ||
| FbxSDKWrapper | 5 years ago | |
| FbxSceneBuilder | 5 years ago | |
| SDKWrapper | 5 years ago | |
| SceneCore | 5 years ago | |
| SceneData | 5 years ago | |
| SceneUI | 5 years ago | |
| CMakeLists.txt | 5 years ago | |